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People have been using mobile phones since the last two decades. To a certain extent, these mobile phones have replaced the traditional computational devices and some people even prefer to use mobile phones for their daily tasks and entertainment. Games are a good source of entertainment and mobile games provide the opportunity for enjoyment on the go. Development of these mobile games, however, is...
Process reuse has gained much attention recently due to its tangible benefits. Similar benefits can also be obtained by reusing frameworks of existing standards. One such example is ISO 27001 standard that has a generic framework which can be used for improvement of areas other than information security. This paper presents the results of a case study in which we performed a mapping of ISO 27001 standard...
Software size estimation plays a key role in the planning of projects at the time of project inception. This paper describes the derivation, validation, and usage of a parametric model meant for estimating the size of board-based desktop games. This model is derived using forward stepwise multiple linear regression on a data set comprising over 60 open source board-based games collected from multiple...
According to a recent report [1], in 2015 alone, the revenue generated from mobile applications is expected to reach $100 billion. This figure indicates that one cannot neglect the potential of mobile application development business. Yet, despite this huge potential there is no calibrated and validated model for estimating the effort required to develop a new mobile application. In this paper, we...
Effort estimation is a key component of planning a software development project. In the past, there has been a lot of research on estimation methods for traditional applications but, unfortunately, these methods do not apply to Extract Transform Load (ETL) projects. Coming up with a systematic effort estimate for ETL projects is a challenging task since ETL development does not follow the traditional...
Software effort, schedule, and cost estimation has the highest utility at the time of inception. Since software size is one of the most important determinant of software effort (and, hence, cost), it is extremely beneficial to estimate size early. This early estimation of size is likely to result in better planning for projects dealing with the development of software games. Yet, despite its utility,...
A constant focus on improving the quality of software lies at the heart of better customer satisfaction, increased market share, and higher profit margins. This paper presents the results of a case study designed to analyze the impact on software quality of the adoption of Scrum -- an agile software development process -- by a Pakistani software house that was not using any particular process earlier...
Prepaid cards are the payment option for consumers who want to use an electronic means of payment but do not want to tie up the payment with a credit or debit account. When a prepaid card transaction is initiated using a Point of Sale (POS) machine or an Automated Teller Machine (ATM), it travels through multiple entities for authorization. These entities include merchants, acquirers, branded networks,...
An important asset in the skill set of any software project manager is the ability to somewhat accurately estimate the effort required to develop a software application. Acquiring this asset, however, requires a thorough understanding of the factors that may affect the accuracy of these estimates. This paper presents the results of an empirical study conducted to determine the causes of variation...
This paper describes an empirical study undertaken to investigate the quantitative aspects of the phenomenon of requirements elaboration which deals with transformation of high-level goals into low-level requirements. Prior knowledge of the magnitude of requirements elaboration is instrumental in developing early estimates of a project’s cost and schedule. This study examines the data on two different...
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