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Previous approaches to rendering large point clouds on immersive displays have generally created a trade-off between interactivity and quality. While these approaches have been quite successful for desktop environments when interaction is limited, virtual reality systems are continuously interactive, which forces users to suffer through either low frame rates or low image quality. This paper presents...
Simulations, such as n-body or smoothed particle hydrodynamics, create large amounts of time variant data that can generally only be visualized non-interactively by rendering the resulting interaction into movies from a fixed viewpoint. This is due to the large amount of unstructured data that make these data incapable of either loading into graphics memory or streaming from disk. The presented approach...
The physical spaces within which the work of health occurs – the home, the intensive care unit, the emergency room, even the bedroom – influence the manner in which behaviors unfold, and may contribute to efficacy and effectiveness of health interventions. Yet the study of such complex workspaces is difficult. Health care environments are complex, chaotic workspaces that do not lend themselves to...
This document introduces a new application for rendering massive LiDAR point cloud data sets of interior environments within highresolution immersive VR display systems. Overall contributions are: to create an application which is able to visualize large-scale point clouds at interactive rates in immersive display environments, to develop a flexible pipeline for processing LiDAR data sets that allows...
Ray tracing is an elegant and intuitive image generation method. The introduction of GPU-accelerated ray tracing and corresponding software frameworks makes this rendering technique a viable option for Augmented Reality applications. Spatial Augmented Reality employs projectors to illuminate physical models and is used in fields that require photorealism, such as design and prototyping. Ray tracing...
This poster presents the concept of combining two display technologies to enhance graphics effects in spatial augmented reality (SAR) environments. This is achieved by using an ePaper surface as an adaptive substrate instead of a white painted surface allowing the development of novel image techniques to improve image quality and object appearance in projector-based SAR environments.
This poster presents the concept of combining two display technologies to enhance graphics effects in spatial augmented reality (SAR) environments. This is achieved by using an ePaper surface as an adaptive substrate instead of a white painted surface allowing the development of novel image techniques to improve image quality and object appearance in projector-based SAR environments.
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