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Performance profiling in sports allow evaluating opponents' tactics and the development of counter tactics to gain a competitive advantage. The work presented develops a comprehensive methodology to automate tactical profiling in elite badminton. The proposed approach uses computer vision techniques to automate data gathering from video footage. The image processing algorithm is validated using video...
In the high pressure environment of international sports, tactical advantages are gained through proficient anticipation of opponent movement patterns and the efficient execution of counter movements. Such anticipation and decision making is reliant on the comprehension of past tactical knowledge. We have proposed a method to classify and visualise tactical movement data in badminton, allowing the...
In tactical analysis of fast-paced net-based sports such as badminton, the identification of habits and movement of an opponent provides an advantage in terms of reaction time, which results in a player obtaining control of the game. A tactical analyst in badminton segments the court using imaginary lines, and intuitively notâtes the position of a player according to those segments throughout the...
3D surface display is a form of display that can be simultaneously viewable by multiple users from many viewing positions, without the need for any headgears. It provides actual stereoscopic display such that users can focus on an object with correct depth representations without any eye strains. Existing designs of the surface display are usually done in large scale, whereby the compactness of the...
This paper introduces a conceptual framework referred to as VITAL (Virtual Instrumentation Technology Adaptation Lab) and an interaction-oriented application created based on the VITAL framework. Virtual laboratories could be created using VITAL, where virtual reality (VR), virtual instrumentation (VI) and VR hardware are integrated in to one platform. The example application integrates PHANTOM Omni®...
This paper presents an intelligent system for intercepting moving objects. Air hockey is an interesting table game for two players competing to score the opponent's goal. A movement interceptor that consists of vision system, prediction-decision system and Servo pneumatics system has been developed and tested to intercept a moving puck in a prototype of air hockey game. The movement of the object...
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