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We have made an application to make rap music video with CG animation by writing out a simple script. Aquestalk and TVML (TV program Making Language) are used for synthesized voice and real-time CG generation, respectively. A user can enjoy making rap music video easily by writing speech texts and character movements along with the music beat in the script.
We have developed a Virtual Museum with real-time 3DCG capable of exhibiting arbitrary planar artifacts such as paintings which have been specified by a user. The pictures are collected from the Internet sites such as Wikimedia Commons by giving bookmarks by the user. The artifact images are displayed in its life size automatically aligned on the wall of the museum with picture frames and generated...
We have been studying and developing a new television system based on a methodology which delivers text-based scripts through the Internet representing visual contents instead of transmitting visual content in a format of video data. Such a Text-Generated TV System is achieved by the technology called TVML (TV program Making Language) enabling to create TV-program-like computer graphics animation...
We have been studying and developing the system which enables to generate Computer Graphics Animation (CGA) automatically by processing HTML data of Web site. In this paper, we propose an open framework to facilitate this. The framework is functioning all at a server side, obtaining the HTML, converting it to a script describing the CGA story and updating the script. And at a client side, a user accesses...
Virtual Museum service has been carried out in many places owing to the advanced video and network technology in recent years. In the virtual museum, people primarily experience the prepared content actively with a mouse, a touch panel and specially designed tangible devices. On the other hand, in a real museum space, people appreciate the artifacts passively walking around the space freely without...
We have been developing T2V (Text-To-Vision) technology which enables to produce CG animation from text. This technology is built on a TVML (TV program Making Language) core engine which produces TV-program-like animation from text input using real-time CG, voice synthesizing technique and so on. Recently, we have ported the TVML engine on a game engine UNITY. The TVML SDK on UNITY is provided to...
This poster gives an introductory summery of one of the approaches in a multi-nodal framework. The approach presented here is the Study of physiological responses of in-game player experience for engagement. Other components of a multi-nodal approach that are not included in this poster are, literature studies, the study of player accounts of the play experience and the study of in-game metric data...
We have been researching and developing 'Virtual Museum' in an extreme high-definition real-time computer graphics system with a resolution of 4K and 8K (Super Hi-Vision). We had first developed a functioning test system, which exhibited Japanese artifacts 'Ukiyoe' in 4K resolution. In this time, we have enhanced the virtual museum with a capability to exhibit 3D objects such as statues and archaeological...
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