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This paper presents a new hardware architecture for pattern detection and classification specific for human face detection including raw image acquisition, integral image creation, window extraction, pyramid generation, and detection algorithms in simultaneous steps. The detection part of the face is implemented in a reconfigurable way by providing different paths for either Viola-Jones or block LBP...
Gesture-based human-computer interaction is presently an important area of research that aims to make reliable touch-free user interfaces a reality. More recent gesture detection technologies use cameras that rely on near-infrared (NIR) illumination to obtain 3D depth information for objects within the camera's field-of-view. These cameras use either structured light, time-of-flight (ToF), or stereoscopy...
There is a large amount of sustained research activity in the area of Human-Computer Interaction (HCI). Gesture control is one of hottest in this field. Although gesture control research began with terminals attached to computers in combination with a pointing device, the large scale implementation and utilization of gesture control continues to be infeasible today. As machine vision, image processing,...
As digital components are increasingly present in the control of automotive engines, direction systems and other in-car devices, Human-Vehicle Interaction (HVI) becomes more and more complex, requiring new user interfaces. Gesture control is proposed in the literature as a techniques which deserves to be explored as it can tremendously simplify numerous interactions between the car and the driver...
Gesture Control dominates presently the research on new human computer interfaces. The domain covers both the sensors to capture gestures and also the driver software which interprets the gesture mapping it onto a robust command. More recently, there is a trend to use depth-mapping camera as the 2D cameras fall short in assuring the conditions of real-time robustness of the whole system. As image...
Since the introduction Gesture Control technology in the electronic gaming technology a series of attempts have been made to deploy it also on other domains such as robotics, teaching, medical, automotive and many others. Human gesture used for Man-Machine Interaction became attractive as it offers a simpler way of controlling sophisticated devices, in a sci-fi-like scenario, in return of an increasingly...
Gesture Control is a subject which has been investigated almost from the beginning of using terminals to interact with the computer central unit. The advent of Kinect, has sparked a series of efforts to apply gesture control not only in gaming, but rather in controlling TVs or set-top boxes, PCs, laptops, and others. Gestures have been captured by various sensors, either triggering some binary events...
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