The Infona portal uses cookies, i.e. strings of text saved by a browser on the user's device. The portal can access those files and use them to remember the user's data, such as their chosen settings (screen view, interface language, etc.), or their login data. By using the Infona portal the user accepts automatic saving and using this information for portal operation purposes. More information on the subject can be found in the Privacy Policy and Terms of Service. By closing this window the user confirms that they have read the information on cookie usage, and they accept the privacy policy and the way cookies are used by the portal. You can change the cookie settings in your browser.
This paper describes an experiment designed to elicit human behaviour when facing the urgent need of exiting an unknown building. This work is part of a larger effort to devise the methodological approach underlying the implementation of simulation of pedestrians and elicitation of their emergent dynamics, an experimental framework coined SPEED. To validate our experimental setup, a group of 16 experts...
This paper focuses on the process of developing a framework that features Multi-Agent System and Fire Simulation in a game engine, resulting in a gaming infrastructure which may be played as a serious game to train users for emergency situations. Scenarios are generated dynamically with different types of characters controlled by the computer, Non-Playable-Characters (NPC). The computer controlled...
Understanding human behaviour in emergency evacuation from buildings is of utmost importance for fire safety designers, architects and engineers as they elaborate on strategies to improve the emergency paths to exits. This paper describes an experiment designed to elicit human behaviour when facing the urgent need of exiting a room of an unknown building. This test is part of a methodological approach...
The dynamics of pedestrians have received less attention in transportation systems when compared to cars and other transportation means. However, its importance is inarguable and, recently, a lot of effort on research was put into this field. The use of Agent-Based Models (ABM) and known techniques such as the Social Forces Model (SFM) has fostered this most recent application field. Several models...
Serious Games are increasingly used as a training and educational tool. Fire keeps claiming a high number of victims. Some authors allege failures during the evacuation process as the main cause that contributes for that number. Fire drills are used to train buildings' occupants for emergency situations. However, fire drills' participants often have prior knowledge of their schedule and as result...
Serious Games have fostered the training methods and are increasingly used for such purposes. A fire in a public building, such as a hospital, care centre or clinic, is by any point of view a dramatic event. Emergency planning is crucial to prevent and minimize damage and victims. Despite the improvement on safety measures, many occupants and employers in this type of buildings still lack adequate...
Serious Games are increasingly used as a tool for various applications contrary to the traditional entertainment purpose. Many game engines are available, and Unity3D is another example that presents some features such as rapid prototyping and an easy learning curve. The 3D space where action takes place is sometimes hard to map into a logical memory structure providing flexible access to that information...
A discussion of the potential integration of serious games into the conceptual framework of artificial transportation systems focuses on behavior elicitation through peer-designed agents to model and simulate artificial societies on a participative basis.
Emergency evacuation plans and evacuation drills are mandatory in public buildings in many countries. Their importance is considerable when it comes to guarantee safety and protection during a crisis. However, sometimes discrepancies arise between the goals of the plan and its outcomes, because people find it hard to take them very seriously, or due to the financial and time resources required. Serious...
The problem of evacuating crowded closed spaces, such as discotheques, public exhibition pavilions or concert houses, has become increasingly important and gained attention both from practitioners and from public authorities. A simulation implementation using NetLogo, an agent-based simulation framework that permits the quickly creation of prototypes, is presented. Our aim is to prove that this model...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.