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Even though research on autonomous robots and human-robot interaction accomplished great progress in recent years, and reusable soft- and hardware components are available, many of the reported findings are only hardly reproducible by fellow scientists. Usually, reproducibility is impeded because required information, such as the specification of software versions and their configuration, required...
We present RoboBench, a novel platform for sharing robot full-system simulations for benchmarking. The creation of this platform and benchmark suite is motivated by a need for reproducible research. A challenge in creating a full-system benchmarks are incompatibilities in software created by different groups and the difficulty of reproducing software environments. We solve this problem by using software...
This paper presents a deep learning architecture for detecting the palm and fingertip positions of stable grasps directly from partial object views. The architecture is trained using RGBD image patches of fingertip and palm positions from grasps computed on complete object models using a grasping simulator. At runtime, the architecture is able to estimate grasp quality metrics without the need to...
We present a joint demonstration between the Robotics, Autonomous Systems, and Controls Laboratory (RASCAL) at UC Davis and the Columbia University Robotics Group, wherein a human-in-the-loop robotic grasping platform in the Columbia lab (New York, NY) is controlled to select and grasp an object by a C3–C4 spinal cord injury (SCI) subject in the UC Davis lab (Davis, CA) using a new single-signal,...
In this work, we present a framework for teleoperation of manipulation tasks under low bandwidth, high latency conditions. This framework allows us to combine multiple manipulation and walking strategies to quickly adapt to changing mission parameters and conditions. In particular, this framework addresses the challenges of the hose attachment task of the DARPA Robotics Challenge, which encompasses...
There has been considerable interest in producing grasping platforms using non-invasive, low bandwidth brain computer interfaces(BCIs). Most of this work focuses on low level control of simple hands. Using complex hands improves the versatility of a grasping platform at the cost of increasing its complexity. In order to control more complex hands with these low bandwidth signals, we need to use higher...
Grasp quality metrics which analyze the contact wrench space are commonly used to synthesize and analyze preplanned grasps. Preplanned grasping approaches rely on the robustness of stored solutions. Analyzing the robustness of such solutions for large databases of preplanned grasps is a limiting factor for the applicability of data driven approaches to grasping. In this work, we will focus on the...
Underactuated compliant robotic hands exploit passive mechanics and joint coupling to reduce the number of actuators required to achieve grasp robustness in unstructured environments. Reduced actuation requirements generally serve to decrease design cost and improve grasp planning efficiency, but overzealous simplification of an actuation topology, coupled with insufficient tuning of mechanical compliance...
This paper describes a novel underactuated robotic hand design. The hand is highly underactuated as it contains three fingers with three joints each controlled by a single motor. One of the fingers (“thumb”) can also be rotated about the base of the hand, yielding a total of two controllable degrees-of-freedom. A key component of the design is the addition of position and tactile sensors which provide...
This paper describes a novel underactuated robotic hand design. The hand is highly underactuated as it contains three fingers with three joints each controlled by a single motor. One of the fingers (“thumb”) can also be rotated about the base of the hand, yielding a total of two controllable degrees-of-freedom. A key component of the design is the addition of position and tactile sensors which provide...
We propose a machine learning approach to the perception of a stable robotic grasp based on tactile feedback and hand kinematic data, which we call blind grasping. We first discuss a method for simulating tactile feedback using a soft finger contact model in GraspIt!, which is a robotic grasping simulator [10]. Using this simulation technique, we compute tactile contacts of thousands of grasps with...
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