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Safety needs to be guaranteed before we can introduce robots into our working environments. For a biped robot to navigate safely in a crowd it must maintain balance and avoid collisions. In highly dynamic and unpredictable environments like crowds, collision avoidance is usually interpreted as passive safety, i.e. that the robot can stop before any collision occurs. We show that both balance preservation...
In this paper, we present a Nonlinear Model Predictive Control scheme, which is able to generate walking motions in multi-contact situations. Walking up and down stairs with an additional hand support is a typical example, which we address in simulation. Computing such a nonlinear control scheme is usually done with a Newton method, a potentially time-consuming procedure involving iterative linearizations...
This paper is about the design of humanoid walking pattern generators to be used for physical collaboration. A particular use case is a humanoid robot helping a human to carry large and/or heavy objects. To do this, we construct a reduced model which takes into account physical interaction. This is used in a model predictive control framework to generate separate behaviors for being a follower or...
A novel approach to minimum-time control is presented. It is stated in terms of a hierarchical optimization problem, which is standard in the field of robotics. This is advantageous as already existing tools can be used to approach its solution. Our formulation is applied to the online generation of trajectories for industrial robots performing pick and place operations in the presence of obstacles...
A crucial part in biped walking motion generation is to ensure dynamic feasibility, which takes the form of a nonlinear constraint in the general case. Our proposition is to bound the nonlinear part of the dynamic feasibility constraint between some properly chosen extreme values. Making sure that this constraint is satisfied for the extreme values guarantees its satisfaction for all possible values...
Humanoid robots propel themselves and perform tasks by interacting with their environment through contact forces. Typically, nonuniqueness of these forces is dealt with by distributing them evenly between the contacts. In the present paper, we introduce strict prioritization in contact force distribution, to reflect situations when an application of certain contact forces should be avoided as much...
The standard approach to real-time control of humanoid robots relies on approximate models to produce a motion plan, which is then used to control the whole body. Separation of the planning stage from the controller makes it difficult to account for the whole body motion objectives and constraints in the plan. For this reason, we propose to omit the planning stage and introduce long-term balance constraints...
This article presents a comparison between dense and sparse model predictive control (MPC) formulations, in the context of walking motion generation for humanoid robots. The former formulation leads to smaller, the latter one to larger but more structured optimization problem. We put an accent on the sparse formulation and point out a number of advantages that it presents. In particular, motion generation...
This article presents a comparison between dense and sparse model predictive control (MPC) formulations, in the context of walking motion generation for humanoid robots. The former formulation leads to smaller, the latter one to larger but more structured optimization problem. We put an accent on the sparse formulation and point out a number of advantages that it presents. In particular, motion generation...
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