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This paper is devoted to noisy optimization in case of a noise with standard deviation as large as variations of the fitness values, specifically when the variance does not decrease to zero around the optimum. We focus on comparing methods for choosing the number of resamplings. Experiments are performed on the differential evolution algorithm. By mathematical analysis, we design a new rule for choosing...
Fillomino is a logical puzzle game invented by Nikoli Company in Japan. Fillomino is played on a rectangular cell with no standard size; the internal cell lines are often dotted. Some cells of the cell start containing numbers, referred to as "givens". In this paper, we propose a puzzle solving algorithm to treat these problems. Based on the fact the Fillomino are compact and contiguous,...
This paper proposes an efficient method to solve Hashi, a logical-type puzzle game with N by M grid. By using two methods, intersection method and elimination search, we can solve Hashi quickly and efficiency. The solver is authenticated by solving problems taken from Internet.
Nonogram is an extremely popular game of logic in Japan and Holland. Solving a Nonogram is difficult because it is an NP-complete problem. Some studies have applied logical rules, and then, to improve the searching efficiency, used Backtracking to solve the cells that logical rules provides a method that is based on the basic rules to solve for Nonogram puzzle quickly. Our method is an easy and fast...
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