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It is used in different places for different functions for different reasons using different methods. With increasing use of animations, there is a need for an efficient method of animating human movements. Human movement involves a lot of complicated animations and as such, there are different methods out there for animating this movement. With the increase in development of projects like animated...
Recognition of spontaneous emotion would significantly influence human-computer interaction and emotion-related studies in many related fields. This paper endeavors to explore a holistic method for detecting emotional facial expressions by examining local features. In recent years, examining local features has gained traction for nuanced expression detection. The local binary pattern is one such technique...
Recognition of spontaneous emotion would significantly influence human-computer interaction and emotion-related studies in many related fields. This paper endeavors to explore a holistic method for detecting emotional facial expressions by examining local features. In recent years examining local features has gained traction for nuanced expression detection. The local binary pattern is one such technique...
This paper presents a system for example-based character animation using shape interpolation (blend shapes) generated from tracked offline facial feature. First, the subject was recorded expressing various facial expressions (happy, sad, fear, anger, surprise). The recordings were then processed and marked on specific places (feature points) on the face where certain expressions would have the most...
This paper presents a new virtual environment (VE) which employs a dynamic 3-D model of the classroom. It is based on powerful scientific visualization techniques and can be used as an effective aide in online virtual teaching. The learners enters the virtual model of the classroom as an avatar, navigate through it, zooms in or out as he or she wishes, changes his or her view point and perspective...
In this paper, we developed a procedure for producing head and face movements during speech by a virtual pedagogical agent by combining different voice recordings, different facial expressions and different head movement patterns. We then developed three experimental conditions to evaluate how the facial expressions and head movements contribute to learning experiences and outcomes. Results showed...
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