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Performing and detecting object interference or collision detection in urban environment simulation is always challenging problem for researchers to come out with fast and efficient collision detection algorithm. Most of previous method seems trying to tackle the problems of involving specific geometric models colliding pairs with restricted rules and guidelines. For example, convex hull bounding-volume...
Animating human character has become an active research area in computer graphics. It is really important for development of virtual environment applications such as computer games and virtual reality. One of the popular methods to animate the character is by using motion graph. Since motion graph is the main focus of this research, we investigate the preliminary work of motion graph and discuss about...
In many interactive computer graphics applications, users are represented as virtual characters called avatars. Collision detection is a pre-requisite in interactive computer graphics application so that appropriate response and realistic behaviour can be generated. However, it will not be easy to anticipate collisions since objects' motion are dependant on user interaction and avatar manipulation...
Non-rigid solid object deformations techniques have been widely used in the computer graphics community to simulate and animate deformable objects. Both offline and real time applications have already benefited from deformation techniques evolutions. This paper discusses the most popular geometric deformation techniques used for both real time and offline applications such as virtual surgery and motion...
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