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The Adobe Flash platform has become the de facto standard for developing and deploying media rich Web applications and games. The relative ease-of-development and cross-platform architecture of Flash enables designers to rapidly prototype graphically rich interactive applications, but comprehensive support for audio and signal processing has been lacking. ActionScript, the primary development language...
In recent years, there has been sharp rise in the number of games on web-based platforms, which are ideal for rapid game development and easy deployment. In a parallel but unrelated trend, music-centric video games that incorporate well-known popular music directly into the gameplay (e.g., Guitar Hero and Rock Band) have attained widespread popularity on console platforms. The limitations of such...
It is widely believed that computer games have great potential as a compelling and effective tool for science, technology, engineering, and mathematics (STEM) education, particularly for younger students in grades K-12. In previous work we created several prototype games that allow students to use sound and acoustics simulations to explore general scientific concepts. These games were developed using...
Online collaborative game-based activities may offer a compelling tool for mathematics and science education, particularly for younger students in grades K-12. We have created two prototype activities that allow students to explore aspects of different sound and acoustics concepts: the ldquococktail party problemrdquo (sound source identification within mixtures) and the physics of musical instruments...
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