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Young man, put your pride on the shelf. Gender Performance, Camp and Ironic Masculinity in Just Dance Game SeriesThe article concerns the relations between dance games, gender performance and discourses of masculinity. As Miller notes (2014), dance games allow to some extent to experiment with gender performance. In Just Dance game series, there is a specific tendency in design of male avatars – many...
Procedural rhetoric is a methodological concept proposed by Ian Bogost. It allows to examine the ideology of a game considering both its mechanics and aesthetics. One of the means of procedural rhetoric is rhetoric of failure – using failure for persuasive purposes.The article elaborates on examples of using failure as a semantic and persuasive measure, especially in art games and serious games, and...
The article elaborates on the topic of representation of women in the medium of videogames - both in terms of women's active participation (as creators and gamers) and depiction of female characters in games. The problem of discoursive exclusion and sexist depiction of women in gaming is rather widespread and grounded in specific constructs of gamer's and game designer's identities. However, some...
The article diagnoses prevalent tendencies in game design and styles of play, positioning players as strong, active, rational, and extraordinary characters able to change the world around them; embodying the logic of inevitable linear progress both in story and game mechanics; encouraging players to optimize their actions to achieve measurable gameplay effects. Foucault’s notion of technologies of...
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