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Previous research has shown that walkers provided with interactive simulations of footstep sounds on a surface material different from the one they are walking upon, experience pseudo-haptic illusions and adjust their walking kinematic according to the perceived surfaces’ compliance. Since walking on real grounds with different degrees of compliance leads to different metabolic costs, an open question...
In this study, we investigated the role of interactive auditory feedback in modulating the inadvertent forward drift experienced while attempting to walk in place with closed eyes following a few minutes of treadmill walking. Simulations of footstep sounds upon surface materials such as concrete and snow were provided by means of a system composed of headphones and shoes augmented with sensors. In...
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