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Manually designing analog circuits is often considered as a difficult task that takes a lot of time. If a design automation environment is available for analog circuits, it is useful for designers to cope with the increasing challenges in advance process. In this paper, a reliability-aware circuit sizing technique is proposed to consider process variation, circuit aging, and layout-dependent effects...
The quintessence of the diagnosis in traditional Chinese medicine is syndrome differentiation and treatment. Syndrome differentiation consists of four methods: observing, hearing as well as smelling, asking, and touching. The examination of the observing is the most important procedure in the method of "tongue." In recent years, numerous medical studies have identified the close relations...
This study investigates how computer games impact on student learning and technology acceptance. A curriculum was designed for college students majoring in Computer Science. Participants included college teachers and students. Two groups of students participated in the learning activities by using gaming and non-gaming methods separately in the course. The proposed computer game helps students engage...
This study applies a developed Environment of ubiquitous learning with educational resources (EULER) and conducts a natural science learning to explore its educational affordances. The EULER helps teachers deliver lessons on site and cultivate student competency in adopting information technology to improve learning. To explore educational affordances, the proposed EULER is used for natural science...
This paper reports a study that aims to construct a handheld augmented reality supported ubiquitous learning system, called HELLO (Handheld English Language Learning Organization), to enhance students' English learning. The HELLO integrates the sensor, augmented reality, ubiquitous computing and information technologies, and consists of two subsystems: an English learning management system and learning...
Many issues have been identified in outdoor teaching, especially in places that lack the capacity to effectively present information. This study proposes an environment of ubiquitous learning with educational resources (EULER) based on radio frequency identification (RFID), the Internet and ubiquitous computing technologies to resolve such issues. A case study of natural science learning is conducted...
This study aims to construct a 2D barcode handheld augmented reality supported learning system called HELLO (handheld english language learning organization), to improve students' English level. The HELLO integrates the 2D barcodes, the Internet, augmented reality, mobile computing and database technologies. The proposed system consists of two subsystems: an English learning management system and...
This paper reports a study that aims to construct a 2D barcode supported learning system, called HELLO (Handheld English Language Learning Organization), to improve students' English level. The HELLO integrates the 2D barcodes, the Internet, mobile computing and database technologies. It also consists of two subsystems: an English learning management system and a mobile learning tools system. A four-week...
Many problems have been found in museum learning activities that apply tour guide systems. In this research, a ubiquitous museum learning environment is developed to overcome these problems by applying the radio frequency identification, wireless network, and embedded system technologies. A case study is conducted and experimental results verify the effectiveness of the proposed learning environment
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