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We present the methods that were used in capturing a library of human movements for use in computeranimated displays of human movement. The library is an attempt to systematically tap into and represent the wide range of personal properties, such as identity, gender, and emotion, that are available in a person’s movements. The movements from a total of 30 nonprofessional actors (15 of them female)...
We examined the visual perception of affect from point-light displays of arm movements. Two actors were instructed to perform drinking and knocking movements with ten different affects while the three-dimensional positions of their arms were recorded. Point-light animations of these natural movements and phase-scrambled, upside-down versions of the same knocking movements were shown to participants...
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