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In this paper we propose a method of training example generation from agent's experience, which is suitable for sequential sce- narios. The experience consists of the agent's observations and its action records. Examples generated are used by the agent to learn a classifier, which is used to make decisions about its strategy in the following problem instances. The method is tested in a Sovereign environment,...
W artykule autorzy zwrócili uwagę na gamifikację jako ciekawą formę komunikacji marketingowej, zwłaszcza w kontekście relacji z młodym konsumentem. Głównym celem była prezentacja gamifikacji jako narzędzia przeciwdziałającego zjawisku osłabienia przywiązania do firmy i marki. Za cel szczegółowy przyjęto próbę klasyfikacji młodego pokolenia Polaków pod kątem możliwości tworzenia dla nich zgamifikowanych...
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