The Infona portal uses cookies, i.e. strings of text saved by a browser on the user's device. The portal can access those files and use them to remember the user's data, such as their chosen settings (screen view, interface language, etc.), or their login data. By using the Infona portal the user accepts automatic saving and using this information for portal operation purposes. More information on the subject can be found in the Privacy Policy and Terms of Service. By closing this window the user confirms that they have read the information on cookie usage, and they accept the privacy policy and the way cookies are used by the portal. You can change the cookie settings in your browser.
Students' affections in learning have a significant impact on engagement and learning outcomes. When students have negative emotions, they usually do not learn well. But current e-learning systems often lack many features of profound affection, and fail to provide suitable emotional interaction. In this paper, we evaluate some studies of affective interaction e-learning systems. We also proposed our...
This study proposed a groupware and a flow of learning activity to guide students in learning arithmetic word problem with handheld devices. Appropriating the concept of semi-situated learning which was aided by the 4-frame comic embedded into the PDA, this study expected the comic to play as a catalyst to trigger students in articulating some theme associated with the content of the 4-frame comic...
Collaborative learning is widely used in classroom activities. The screens of handheld devices, being designed for individual-user mobile application, limit promotive interaction among groups of learners. The small size of screen may lead to fragmented and tete-a-tete communication pattern, and frequently obstacle the externalization of student learning process. This study proposes a shared display...
This study proposes the application of the MCSCL groupware for the hearing-impaired students to engage in learning the mathematics word problems. This groupware, which integrates the collaborative argumentation theory, the scaffolding tools, and the comic, is to be applied in the activities of the collaborative learning. We present the system architecture which describes the implementation based on...
This study presents a negotiation-based e-learning framework to promote learning motive and enhance the interaction between learners and instructors. In terms of learning communication, a fuzzy constraint-based agent negotiation mechanism is proposed as a flexible model to suggest pedagogies or learning strategies. Examples are provided to illustrate the proposed framework for constructive and collaborative...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.