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This study involved 38 primary school students in a detective game about cyber-ethics dilemmas and explored students' skills at making a reasoned decision and presenting a convincing argument. This game continued for five weeks and was supported by a computer system. It started with a given speculation/hypothesis. Then each student collected at least a piece of supporting evidence and wrote it up...
In recent years, there has been a dramatic proliferation of research concerned with the ubiquitous learning (u-learning). The u-learning systems have to be continuously evaluated and improved for ensuring the system reliability. Therefore, this work based on meaningful learning aspect to propose a u-learning evaluation model. The model blends features of u-learning and meaningful learning to construct...
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