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Cell Cycle Learn (CCL) is a learning game designed for undergraduate students in Biology to learn common knowledge about the cell-division cycle along with practical skills related with setting up an experiment and the scientific method in general. In CCL, learners are guided through the process of formulating hypotheses, conducting virtual experiments and analysing the results in order to validate...
Digital multi-player learning games are believed to represent an important step forward in risk management training, especially related to human factors, where they are trusted to improve the performance of a team of learners in reducing serious adverse events, near-misses and crashes in complex socio-technical systems. Team situation awareness is one of the critical factors that can lead the team...
Observations realized during a course using of a learning game show that a cooperation starts inside the classroom. A social study checks that the cooperation is legitimant although the learning game hasn't been designed for cooperative work. A didactic study gives then an explanation to this unexpected collaboration and shows the importance of the learning context for cooperation.
Immersive Serious Games are collaborative virtual environments where learners are enabled to follow scripted educational activities by interacting in the virtual environment. The joint activity of several users requires the ability to make collective decisions, ideally preceded by an argumentation. During a decision process, opinions are given, arguments are used to back up the opinions, and a decision...
Learning games are becoming a serious contender to real-life simulations for professional training, particularly in highly technical jobs where their cost-effectiveness is a sizeable asset. The most appreciated feature of a learning game is to provide in an automatic way to each learner an integrated feedback in real time during the game and, ideally, a personally meaningful debriefing at the end...
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