Search results for: Wijnand IJsselsteijn
Lecture Notes in Computer Science > Persuasive Technology > Persuasive Technology for Human Well-Being: Setting the Scene > 1-5
Lecture Notes in Computer Science > Persuasive Technology > Persuasive Technology: Design, Applications and Evaluations > 158-161
Lecture Notes in Computer Science > Ambient Intelligence > Case Studies and Lessons Learned > 332-339
Lecture Notes in Computer Science > Human-Computer Interaction. HCI Applications and Services > Part III: Health Applications > 544-548
Lecture Notes in Computer Science > Entertainment Computing – ICEC 2004 > Advanced Interaction Design > 46-56
Lecture Notes in Computer Science > Entertainment Computing - ICEC 2008 > How I Learned to Love the Bomb: Defcon and the Ethics of Computer Games > 122-133
Lecture Notes in Computer Science
Lecture Notes in Computer Science
Philips Research > Sensing Emotions > 121-134
Human-Computer Interaction Series > Evaluating User Experience in Games > User Experience – Decomposed > 149-163
Personal and Ubiquitous Computing > 2007 > 11 > 4 > 299-312
Virtual Reality > 2006 > 9 > 2-3 > 149-159
Interacting with Computers > 2005 > 17 > 5 > 506-521