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The radiosity method is usually employed for the rendering of highly realistic synthetic images. In this paper we present an implementation of the Monte Carlo radiosity algorithm on the GPU using CUDA. Our proposal is based on the partition of the scene into sub-scenes to be processed in parallel to exploit the graphics card structure. The convex partition method employed permits the exploitation...
The radiosity method permits the obtaining of high quality images through the evaluation of the global illumination of the scene. The computational complexity and the memory requirements of the algorithm are the main problems when a large scene has to be processed. To reduce the memory requirements, Monte Carlo radiosity method is often used. In this paper we present an efficient implementation of...
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