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English as a Foreign Language (EFL) students face a daunting challenge. They must study and memorize literally thousands of words to achieve fluency. Knowledge of vocabulary not only allows for clearer expression, but also forms the foundation of language knowledge. Mobile devices such as smart phones and tablet PCs can potentially be effective learning tools, especially when used for developing the...
In this paper we advocate that improving teaching quality through better course design should be at least the same important as the other components of current Orange Technology. In order to attain this idea, we present a course design which have applied the concept of gamification and practised with role playing. Gamification is applied to a group role playing game to intensified the material students...
Feedback has long been a challenge for both staff and students. Despite all the innovative methods and practices, feedback continues to be a significant cause of student dissatisfaction. Most studies involving students' access to feedback have relied on what students said they did using surveys, interviews and focus groups. This paper shows how one of MyFeedBack's features was used to investigate...
Using text analysis tools to study large data sets is currently an area of popular interest. Prompted by the success of several big data research initiatives, researchers from a variety of disciplines wish to gather and analyse textual data [7]. Communication between members of diverse teams can present a problem and developing a shared language and understanding of the task is necessary [6].
At present, the academic circles lack research of employee performance management for tourism planning companies, according to the concrete investigation of nine tourism planning companies in Beijing city, employee performance management as the research object, improving the management level as the target, combine with the basic theory and method of performance management, and on the specific situation...
Recent technological developments can provide technical assistance to support disabled people in their everyday tasks and improve their quality of life. This paper presents the results of preliminary experiments focused on the design of a software-based system for assisting visually impaired individuals Saudi Arabia. The proposed system will help these users in experiencing safer and yet independent...
The aim of this study is first, to have an overview of current professional practices related to the use of usability evaluation and conception methods (user testing, interview, etc.) of a human-machine interface (HMI); and then, to determine the factors influencing their use. For this purpose, we have developed an online survey aimed at professionals sensitive to usability issues. The survey was...
The authors theoretical research provided a framework to define and measure social capital in social network sites. This paper determining with a qualitative method the theoretical dimensions of this framework. The result of this paper is the explanation of social capital theory in social network sites under the consideration of the identified indicators. The sample for this case is students, and...
The objective of this study is to examine the effect of the robot types on emotional engagement with robots. Robots are classified into an autonomous robot and a tele-operated robot according to the levels of autonomy. On the contrary, robots could be distinguished depending on the levels of human intervention required for controlling a robot. An autonomous robot performs task by itself while a tele-operated...
We propose a “Value-Dominant Logic” approach to complement HRI research by integrating two well-known user-centric methodologies from the field of marketing. From the results of laddering interviews accompanied by a visual projective technique we show that consumer value perceptions of robots in a retail service environment are of a paradoxical nature where behavioral and social norms are expected...
Incorporating affect into conceptual change modeling for a computer-based scientific inquiry learning environment is difficult. The challenges mainly stemmed from three perspectives: first, to identify the appropriate variables of affect that influence conceptual change, second, to determine the causal dependencies between the variables of affect and the variables of conceptual change, third, to perform...
In order to verify the effectiveness of the information-providing method for individual artists according to the levels of Social Networking Service (SNS) media, we conducted a preliminary survey of musical artists. The preliminary survey technique was as follows: (1) one of the authors gave lectures to the participating artists, (2) individual artists used the information-providing method according...
Facebook and LINE are the two popular social media in Taiwan. This research aims to understand users' behavior(features) and strong/weak ties within the social network as well as if users have been drifted on two social media. We used social network analysis (UCINET) to analyze the features of users and the motivation of drifting on two platforms. Three indicators were also used: degree centrality,...
In this paper, we report an applied case study of workshop-based instruction to guide project-based research learning for approximately 280 first-year undergraduate students at the University of Kitakyushu and 25 tutors. The study is called Case Studies on Environmental Issues, and it has two features: a team project and research learning on an environmental problem. Thus, we develop and implement...
In this paper, we describe the results of an interview study conducted across several European countries on teachers' views on the use of empathic robotic tutors in the classroom. The main goals of the study were to elicit teachers' thoughts on the integration of the robotic tutors in the daily school practice, understanding the main roles that these robots could play and gather teachers' main concerns...
With the promotion of Early Admission (EA) among the universities in China, its prediction accuracy of the potential of the students with regard to their academic performance is highly concerned. In this study, the statistical methods and the artificial intelligence technologies were used comparatively to build the prediction models. According to our best knowledge, this is the first time that a model...
This study seeks to establish the effectiveness of Geometer's Sketchpad, a Dynamic Geometrical Software, in facilitating the teaching and learning of Mathematics, among technical schools students. A module was designed to utilize GSP in the teaching of a chosen Mathematics syllabus for final year secondary school namely Trigonometric Functions. Based on the research objectives, three tests were conducted...
Virtualization is taken as a special operating phenomenon, which is widely applied in industry circles and becoming a hot spot in academic circles. So, in order to explain the phenomenon and solve the problem of the motives in different stages of enterprises' development, two Chinese indigenous companies' interviews and cases are used in this paper. By introducing the classical grounded theory and...
Researchers have investigated the lack of diversity in Free/Open Source Software (FOSS) communities, but there have been few studies on age diversity. We interviewed 11 older FOSS contributors and 6 FOSS community leaders (of any age). This formative study reports on 4 key findings from those interviews: 1) motivations of older contributors, 2) benefits and challenges to contribution, 3) older adults'...
Based on our previous work, this paper discusses IT utilization by long-established Japanese companies and its effects. According to our interviews to some managers of such companies, IT systems have been actively introduced and have shown positive effects. For example, multiple numbers of longestablished Japanese-style confectionary companies in Kyoto such as Wakanaya and Fujikoma, a soba noodle...
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