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Depth from focus is a highly accessible method to estimate the 3D structure of everyday scenes. Today’s DSLR and mobile cameras facilitate the easy capture of multiple focused images of a scene. Focus measures (FMs) that estimate the amount of focus at each pixel form the basis of depth-from-focus methods. Several FMs have been proposed in the past and new ones will emerge in the future, each with...
Smartphones have become the de-facto capture devices for everyday photography. Unlike traditional digital cameras, smartphones are versatile devices with auxiliary sensors, processing power, and networking capabilities. In this work, we harness the communication capabilities of smartphones and present a synchronous/co-ordinated multi-camera capture system. Synchronous capture is important for many...
Light field rendering is a widely used technique to generate novel views of a scene from novel viewpoints. Interpolative methods for light field rendering require a dense description of the scene in the form of closely spaced images. In this work, we present a simple method for dense view interpolation over general static scenes, using commonly available mobile devices. We capture an approximate focal...
Sorting has been a topic of immense research value since the inception of Computer Science. Hybrid computing on multicore architectures involves computing simultaneously on a tightly coupled heterogeneous collection of devices. In this work, we consider a multicore CPU along with a many core GPU as our experimental hybrid platform. In this work, we present a hybrid comparison based sorting algorithm...
Global optimization of MRF energy using graph cuts is widely used in computer vision. As the images are getting larger, faster graph cuts are needed without sacrificing optimality. Initializing or reparameterizing a graph using results of a similar one has provided efficiency in the past. In this paper, we present a method to speedup graph cuts using shrink-expand reparameterization. Our scheme merges...
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