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Finding the ideal game parameters is a common problem solved by game designers by manually tweaking game parameters. The aim is to ensure the desired gameplay outcomes for a specific game, a tedious process which could be alleviated through the use of Artificial Intelligence: using automatic game tuning. This paper presents an example of this process and introduces the concept of simulation based...
A novel evolutionary algorithm, which can be viewed as an extension to the simple, yet effective, approach of the Random-Mutation Hill Climber (RMHC), is presented. The algorithm addresses the shortcomings of RMHC and its multi-individual parallel version through the introduction of a penalty term into the fitness function, which penalizes individuals in the population for being too similar, hence...