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This paper describes how to automatically identify Posidonea Oceanica (P.O.) from seabed images gathered by a bottom-looking camera. Different methods based on machine learning and deep learning algorithms are presented and compared. On the one hand, texture descriptors and co-occurrence matrices are used to characterize the images and classify the P.O. regions by means of Support Vector Machine and...
Play for Health (P4H) is a telemedicine service consisting of a telerehabilitation platform to improve cognitive and physical deficits through the use of serious games and various videogames controllers. This paper states that there are issues that could benefit the rehabilitation process using serious games. We present the P4H platform as an example of success in telerehabilitation based on serious...
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