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Automated story generation is a desired feature in games and interactive media because it can control how a virtual world evolves so that it can be adapted to the players' choices. In order to have variety and quality in the generated stories, previous works have relied on simulation‐based storytelling, in which a story is generated as their characters, represented as agents, try to achieve their...
Stories have become an important element of games, since they can increase their immersion level by giving the players the context and the motivation to play. However, despite the interactive nature of games, their stories usually do not develop considering every decision and/or action the players are capable of, because depending on the game size, it would take too much effort to author alternative...
The immersion level of a game is one of the main factors that affect its quality. The higher the immersion, the more connected to the game the player feels. To increase immersion, a number of games try to adapt the story to at least create the illusion that the player's actions and decisions are guiding it. However, this adaptation is often limited, since creating story variations to each of the player's...
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