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One major reason of failure in IT projects is a problem in requirements given by stakeholders, such as incomplete, inconsistent, and incorrect requirements. Requirements Engineering (RE) is a phase in software development life cycle that plays a critical role in determining software requirements from user requirements. Therefore RE could be very influential in determining software quality. Factors...
Ubiquitous Learning changing the existing paradigm of learning that is a learning process everywhere, every time and anything into the learning process right place, right time and the right thing, so that the determination of the appropriate content for the user and the system's ability to adapt to the user is important in ubiquitous learning. Context aware in ubiquitous learning can be used to achieve...
Several learning technologies have been developed over the years in order to help distance learning process. However, those technologies are still not enough to give the proper interaction between their users and the technologies themselves. It is caused by the absence of the technologies ability to give context based on their users conditions. When human interacts with each other, they understand...
Ubiquitous Learning (U-Learning) is an adaptation of a ubiquitous computing in the implementation of e-learning. The main idea of U-Learning is to deliver the right content to the right users in the right time and the right place. In line with the developments in technology, cloud computing is being adopted as an alternative in the management of IT infrastructure flexibility. Cloud-Based Open Learning...
Ubiquitous learning with context awareness uses contextual information to give a better service to users with a flexible and easy-to-manage way. Context awareness is able to provide suitable services to certain people. There are 10 context awareness parameters in ubiquitous learning; one of those parameters is strategic context. Strategic context is a plan that gives influence or impact towards the...
Indonesia is a developing country that began to utilize information technology in education. A form of its implementation is the use of e-learning. However, in practice there are still some obstacles, such as learning resources are not evenly distributed, limited access to services provided, qualified educators resources are concentrated in specific areas. This led to the emergence of disparities...
Bring your own device or BYOD is one of the technological trends that give direct impact for organizations, because of technology information adaptation in organizations. BYOD referred to an environment in which employees use personal technology such as laptops, smartphones, tablets, and even desktop PCs — to access corporate networks, applications, and data. Furthermore, basic motivation of this...
Indonesia is a developing country that began to utilize information technology in education. A form of its implementation is the use of e-learning. However, in practice there are still some obstacles, such as learning resources are not evenly distributed, limited access to services provided, qualified educators resources are concentrated in specific areas. This led to the emergence of disparities...
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