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In recent years, there has been an important growth of online gaming. Today's Massively Multiplayer Online Games (MMOGs) can contain millions of synchronous players scattered across the world and participating with each other within a single shared game. The increase in the number of players in MMOGs has led to some issues with the demand of server which generates a significant increase in costs for...
In recent years, there has been an important growth in online gaming. Nowadays, Massively Multiplayer Online Games (MMOGs) may involve millions of synchronous players scattered around the world and engaging with each other within a single shared game. In this paper, we propose a new technique to communicate between players and game server, and between them based on hybrid Peer-to-Peer architecture...
Massively Multiplayer Online Games (MMOGs) can involve millions of synchronous players scattered across the world and participating with each other within a single shared game. One of the most significant issues in MMOGs is scalability and it is impact on the responsiveness and the quality of the game. In this paper, we propose a new architecture to increase the scalability without affecting the responsiveness...
Massively Multiplayer Online Games (MMOGs) are becoming increasingly popular in recent years. Traditional Client/Server architectures of MMOGs exhibit different issues in scalability, reliability, and responsiveness, as well as involve high cost for adding new servers when demand increases. The fast response time, support of large and growing number of players, and low cost are extremely important...
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