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The more complex the processes, the higher the need for process transparency through high-quality real-time data. The steady improvement of Internet-of-Things technologies, or of the recently phrased cyber physical systems, during the last years ensures this process transparency. Although these technologies are promising, the potential of IoT/CPS technologies is not yet fully applied in practice....
Several engineering schools offer game based learning either as a supplementary to lecturers or as an integrated part of their curriculum. Most of the games are used in a workshop setting, and much of the learning outcome is achieved through the debriefing part of the workshop, i.e. not as an integrated part of the game. One reason is that many of the games do not offer stealth assessment, and thus...
The more complex processes, the higher need for process transparency through high-quality real-time data. The steadily improvement of Internet-of-Things (IoT) technologies during the last years ensures this process transparency and the IoT vision of an interconnected world of objects is about to become reality. However, although these technologies allow real-time data collection, the potential of...
Open innovation approaches, such as Living Labs, are promising concepts for multi-stakeholder-driven service creation. Challenges and opportunities of the approach have been discussed for several years now. The recent concept of the Internet of Things (IoT) and its various technologies appear to be promising possibilities to extend open innovation into other domains. Currently, experience with the...
The purpose of this paper is to advance the understanding of serious gaming for requirements acquisition. To accomplish this, a game-based requirements acquisition process model was formulated and applied through a gaming engine. The gaming engine was then used in a case study to identify and discuss outcomes and generalisation potentials of the formulated game model.
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