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Within computer science education, we have spent considerable effort on the introduction to the discipline (particularly to programming) and the teaching of novice programmers. However, we do not often think about the teaching and learning for the intermediate students. Having data about student's perceptions coming into a second year data structures course, it became of interest to systematically...
Role play has a long history as a tool for learning. It is often used to simulate practices in the world in an environment where consequences can be mitigated. Despite its effective use by the armed forces, emergency responders, negotiators, and political campaign managers, role play is a tool seldom used in STEM classrooms. In this paper, we will describe the incorporation of certain aspects of role...
Within computer science education, we have spent considerable effort on the introduction to the discipline (particularly to programming) and the teaching of novice programmers. However, we do not often think about the teaching and learning for the intermediate students. Having data about student's perceptions coming into a second year data structures course, it became of interest to systematically...
In this paper we discuss the construction of Martha Madison: Marvelous Machines, a serious video game designed to help students learn about the use of simple machines in the everyday world. Game participants are introduced to real-world, meaningful tasks that must be solved through the placement and manipulation of simple machines. The game provides in-game scaffolding and is played collaboratively...
This paper discusses approaches to teaching parts of the foundations of interactive narrative for the design of interactive media and games in a course offered to undergraduate New Media and Game Design students. The course is offered to upper division students, most of whom are in the Game Design degree in the School of Interactive Games and Media at the Rochester Institute of Technology. While traditional...
Martha Madison's Marvelous Machines is a learning game created by Second Avenue Software to help middle school girls gain scientific intuitions and develop understanding of the properties and uses of simple machines. In 2011, during the pilot phase of the game's development, the game was played by a group of middle school girls and their game play was studied. This paper describes the results of the...
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