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This chapter discusses the current state, issues, and direction of the development and use of international standards for use in Augmented Reality (AR) applications and services. More specifically, the paper focuses on AR and mobile devices. Enterprise AR applications are not discussed in this chapter. There are many existing international standards that can be used in AR applications but there may...
Today it is safe to assume that when a mobile consumer electronics (CE) device is low on power, connecting the device using a standard cable into the next power outlet will address the issue; recharging begins immediately. Generating and distributing power, and then making it available for CE devices is taken for granted. It was not always this easy. A century ago leaders?even those of competing companies?agreed...
Today an experience developer must choose tools for authoring AR experiences based on many factors including ease of use, performance across a variety of platforms, reach and discoverability and cost. The commercially viable options are organized in closed technology silos (beginning with SDKs). A publisher of experiences must choose one or develop for multiple viewing applications, then promote one...
During this workshop, the participants will explore themes in three areas: • Augmented Reality and Technical Data Delivery. In this area we will hear from experts and engage in discussion to develop agreement among the workshop participants on what constitutes the state of the art for use of AR to deliver technical data in 2014. • Augmented Reality and the Shop Floor Environment. In this area we will...
The researchers and developers of mobile AR platforms need to use a common platform for developing experiences regardless of the surroundings of the user. In order to expand the use of AR both indoor and outdoor with and without computer vision techniques, the breadth of options available for positioning users and points of interest needs to expand. Separately, the experts in indoor positioning and...
The researchers and developers of mobile AR platforms need to use a common platform for developing experiences regardless of the surroundings of the user. In order to expand the use of AR both indoor and outdoor with and without computer vision techniques, the breadth of options available for positioning users and points of interest needs to expand. Separately, the experts in indoor positioning and...
The researchers and developers of mobile AR platforms need to use a common platform for developing experiences regardless of the surroundings of the user. In order to expand the use of AR both indoor and outdoor with and without computer vision techniques, the breadth of options available for positioning users and points of interest needs to expand. Separately, the experts in indoor positioning and...
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