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The task of generating personalized learning scenarios, in an automatic fashion, for learners is a complicated task. The difficulty is compounded when these scenarios are to be integrated within a serious game dedicated to people with disabilities. In this case, the specificities of the learner's preferences and competencies should also be taken into account in addition to the learning domain and...
this work addresses issues relevant to the project CLES (Cognitive and Linguistic Element Stimulation) which aims to develop a serious game for diagnosis and training of children with cognitive disabilities. In this context, our objective is to propose a system capable of generating adaptive scenarios taking into account the user's profile. A scenario here is a suite of pedagogical activities allowing...
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