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This paper proposes a new method for simulating realistic three-dimensional yarn. Main factors that decide yarn appearance are firstly pointed out through analyzing yarn structure. Secondly, we present a method by using the steps as follows: (1) Building a basic yarn model by means of adopting the NURBS curve to design the yarn cross-sectional shapes and control the centreline of yarn path; (2) Inserting...
This paper first analyzes two major methods that create the model of VR, proposes that fabric is suitable for virtual display. Then a fabric display system in virtual reality environments based on web is designed. The system uses 3DS MAX to achieve fusion of fabric's image and display scene's image. And then a VRML file (*.wrl format) is exported from 3DS MAX. The system adopts B/S structure, uses...
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