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Skeleton is at the main interest of 3D character animation. In this paper, we use a recent skeleton pruning method based on the medial axis transform and the geodesic distance function that originates one-voxel thick, graph-like skeleton. Unfortunately, the location of skeleton joints does not usually match the anatomical joint of the model. We introduce a novel method for smoothing the pruned skeleton...
The skeleton is a low-dimension shape representation of 3D objects useful for different areas, such as machine vision, image processing, computer graphics, character animation, and etc. The most common techniques for skeleton computing are based on the Reeb graph and the shortest path finding. Using only the shortest path algorithms for extracting the critical points and constructing the Reeb graph...
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