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We describe a proximity query algorithm for the exact minimum distance computation between arbitrarily shaped objects. Special characteristics of the Gilbert-Johnson-Keerthi (GJK) algorithm are employed in various stages of the algorithm. In the first stage, they are used to search for sub-mesh pairs whose convex hulls do not intersect. In the case of an intersection, they guide a recursive decomposition...
The problem of autonomously exploring an environment with a team of robots received considerable attention in the past. However, there are relatively few approaches to coordinate teams of robots that are able to deploy and retrieve other robots. Efficiently coordinating the exploration with such marsupial robots requires advanced planning mechanisms that are able to consider symbolic deployment and...
Teleoperation is a difficult task, particularly when controlling robots from an isolated operator station. In general, the operator has to solve ??nearly blindly?? the problems of mission planning, target identification, robot navigation, and robot control at the same time. The goal of the proposed system is to support teleoperated navigation with real-time mapping. We present a novel scan matching...
Mobile manipulation requires to solve multiple subproblems. One is planning in high-dimensional configuration spaces, that we approach in this work. We decompose the manipulation problem into a symbolic and a geometric part. The symbolic part is implemented as a classical symbolic planner that tightly integrates a geometric planner enabling us to efficiently generate correct plans. A probabilistic...
In this paper, we address the problem of creating an objective benchmark for comparing SLAM approaches. We propose a framework for analyzing the results of SLAM approaches based on a metric for measuring the error of the corrected trajectory. The metric uses only relative relations between poses and does not rely on a global reference frame. The idea is related to graph-based SLAM approaches in the...
To autonomously navigate on rough terrain is a challenging problem for mobile robots, requiring the ability to decide whether parts of the environment can be traversed or have to be bypassed, which is commonly known as Obstacle Negotiation (ON). In this paper, we introduce a planning framework that extends ON to the general case, where different types of terrain classes directly map to specific robot...
To autonomously navigate on rough terrain is a challenging problem for mobile robots, requiring the ability to decide whether parts of the environment can be traversed or have to be bypassed, which is commonly known as obstacle negotiation (ON). In this video we show the robot's ability to map, detect and negotiate obstacles. The first part shows the robot exploring a test arena, that contains a pallet...
We consider the problem of jointly performing SLAM by humans and robots in Urban Search And Rescue (USAR) scenarios. In this context, SLAM is a challenging task. First, places are hardly re-observable by vision techniques since visibility might be affected by smoke and fire. Second, loop-closure is cumbersome due to the fact that fire fighters will intentionally try to avoid performing loops when...
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