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This paper proposes a new DRM system for 3D graphics that makes use of biometric watermarking technology. The presented solution utilizes an image of a biometric trait e.g. face or fingerprint, and embeds it into the 3D graphics as a watermark. This biometric watermark is then used to authenticate a legitimate user. Details for the components of the DRM framework are presented. Adoption of biometric...
This paper considers the problem of coordinating multiple vehicles with kinodynamic constraints that operate in the same partially-known environment. The vehicles are able to communicate within limited range. Their objective is to avoid collisions between them and with the obstacles, while the vehicles move towards their goals. An important issue of real-time planning for systems with bounded acceleration...
We consider motion planning problems for a vehicle with kinodynamic constraints, where there is partial knowledge about the environment and replanning is required. We present a new tree-based planner that explicitly deals with kinodynamic constraints and addresses the safety issues when planning under finite computation times, meaning that the vehicle avoids collisions in its evolving configuration...
The success of sampling-based motion planners has resulted in a plethora of methods for improving planning components, such as sampling and connection strategies, local planners and collision checking primitives. Although this rapid progress indicates the importance of the motion planning problem and the maturity of the field, it also makes the evaluation of new methods time consuming. We propose...
An important milestone for building affordable robots that can become widely popular is to address robustly the simultaneous localization and mapping (SLAM) problem with inexpensive, off-the-shelf sensors, such as monocular cameras. These sensors, however, impose significant challenges on SLAM procedures because they provide only bearing data related to environmental landmarks. This paper starts by...
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