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In this work, we present an interactive musical game for children, developed using the Unreal Engine 4, with gestural control using the Leap Motion device. To each musical note is assigned a specific gesture to be played with the hand and fingers, so that a virtual puppet can dance according to the music, stimulating the improvement of motor control of children while playing, as well as the learning...
In this paper, we present a gestural control system to support rehabilitation exercises using the Microsoft Kinect device. More specifically, the graphical application consists of a static avatar (which represents the pose to be registered by a professional, that will be performed by the user) and a dynamic avatar (which corresponds to the user's pose in real time). The avatars are modeled from the...
We present a serious game which we believe that has the potential to improve posture and spinal health while still having fun. In our game, we correct postural deviations and perform and memorize lengthening sequences. It operates in the single and multiplayer modes using haptic devices for game control and uses the Microsoft Kinect for gestural interaction. We also conducted user studies to evaluate...
Games, computer animations and three-dimensional interactive simulations have required the use of realistic and faster than ever before broad phase collision detection algorithms. In this work, we compare the performance of four broad phase algorithms implemented on CPU and GPU, using four different test scenarios. More specifically, one of them is a new GPU-based algorithm that we have developed...
We have designed and implemented an interactive simulation system for training and treatment planning in orthodontics. Currently, both treatment planning, and the choice of a proper appliance model, are based exclusively on clinician expertise. Most orthodontists work by trial and error when estimating the loading conditions that will achieve the desired tooth movement. There is a strong need for...
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