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In this paper, we give an account of reference and blending in the computer role-playing game (CRPG) Icewind Dale II in light of the theories of mental spaces and conceptual integration networks [G. Fauconnier, M. Turner, The Way We Think: Conceptual Blending and the Mind's Hidden Complexities, Basic Books, New York, 2002]. Focusing on the behaviour of the pronominals ''me'' and ''you'', we demonstrate...