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Dominika Staszenko, Marcin M. Chojnacki Is it Still Art or Already Game? The Penetration of Aesthetics and Mechanics of Video Games to Interactive Art In our article, we look at the work inspired by the medium, and the culture of video games. We analyze the specifics of contact with the electronic entertainment in a completely new context as considered by the producers of games. We make a brief characterization...
Kategoria autora jako indywidualnego twórcy wydaje się archaiczna, niepotrzebna i niefunkcjonalna w kontekście medium gier komputerowych. Jednakże takie myślenie nie jest do końca zasadne, ponieważ wciąż można wskazać twórców, którzy manifestują swoje oryginalne pomysły nawet w grach wysokobudżetowych, mających z założenia odnieść komercyjny sukces. Jedną z takich osób jest właśnie Goichi Suda znany...
This paper examines the phenomenon of survival horror games. It focuses on “yūrei”, a Japanese mythological supernatural being. “Yūrei” returns to the world of the living to take revenge on the people who harmed them in the past. The paper also concentrates on the remediation of “yūrei” iconography from literature and Japanese ghost movies into games. It analyses the characteristics of the survival...
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