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State-of-the-art video deblurring methods are capable of removing non-uniform blur caused by unwanted camera shake and/or object motion in dynamic scenes. However, most existing methods are based on batch processing and thus need access to all recorded frames, rendering them computationally demanding and time-consuming and thus limiting their practical use. In contrast, we propose an online (sequential)...
We present a minimalists but effective neural network that computes dense facial correspondences in highly unconstrained RGB images. Our network learns a per-pixel flow and a matchability mask between 2D input photographs of a person and the projection of a textured 3D face model. To train such a network, we generate a massive dataset of synthetic faces with dense labels using renderings of a morphable...
We propose a lightweight method for dense online monocular depth estimation capable of reconstructing 3D meshes on computationally constrained platforms. Our main contribution is to pose the reconstruction problem as a non-local variational optimization over a time-varying Delaunay graph of the scene geometry, which allows for an efficient, keyframeless approach to depth estimation. The graph can...
Communication system commonly exists cochannel interference, which is the main reason why the accuracy of directions-of-arrival (DOAs) estimation is low especially in an alpha stable distribution noise environment. Though the second-order DOA estimation algorithms work well in Gaussian noise, while the methods based on fractional lower-order statistics may do well but which depend on much of apriori...
In this paper we present a novel approach for depth map enhancement from an RGB-D video sequence. The basic idea is to exploit the photometric information in the color sequence. Instead of making any assumption about surface albedo or controlled object motion and lighting, we use the lighting variations introduced by casual object movement. We are effectively calculating photometric stereo from a...
Estimating a depth map from multiple views of a scene is a fundamental task in computer vision. As soon as more than two viewpoints are available, one faces the very basic question how to measure similarity across >2 image patches. Surprisingly, no direct solution exists, instead it is common to fall back to more or less robust averaging of two-view similarities. Encouraged by the success of machine...
We study the problem of single-image depth estimation for images in the wild. We collect human annotated surface normals and use them to help train a neural network that directly predicts pixel-wise depth. We propose two novel loss functions for training with surface normal annotations. Experiments on NYU Depth, KITTI, and our own dataset demonstrate that our approach can significantly improve the...
The intensive annotation cost and the rich but unlabeled data contained in videos motivate us to propose an unsupervised video-based person re-identification (re-ID) method. We start from two assumptions: 1) different video tracklets typically contain different persons, given that the tracklets are taken at distinct places or with long intervals; 2) within each tracklet, the frames are mostly of the...
Traditional imaging methods and computer vision algorithms are often ineffective when images are acquired in scattering media, such as underwater, fog, and biological tissue. Here, we explore the use of light field imaging and algorithms for image restoration and depth estimation that address the image degradation from the medium. Towards this end, we make the following three contributions. First,...
In this paper we introduce a novel Depth-Aware Video Saliency approach to predict human focus of attention when viewing videos that contain a depth map (RGBD) on a 2D screen. Saliency estimation in this scenario is highly important since in the near future 3D video content will be easily acquired yet hard to display. Despite considerable progress in 3D display technologies, most are still expensive...
The challenge in blind image deblurring is to remove the effects of blur with limited prior information about the nature of the blur process. Existing methods often assume that the blur image is produced by linear convolution with additive Gaussian noise. However, including even a small number of outliers to this model in the kernel estimation process can significantly reduce the resulting image quality...
Solving blind image deblurring usually requires defining a data fitting function and image priors. While existing algorithms mainly focus on developing image priors for blur kernel estimation and non-blind deconvolution, only a few methods consider the effect of data fitting functions. In contrast to the state-of-the-art methods that use a single or a fixed data fitting term, we propose a data-driven...
Hand-Eye Calibration (HEC) which is necessary in robotics is proposed to determine the relative transformations between the camera and the Inertial Measurement Unit (IMU) in this paper. We know HEC could be degenerated into the problem of solving an optimization issue for the homogeneous matrix composed of rotation and translation. After acquiring an initial estimation with Kronecker product and singular...
In this paper, we propose a novel method to jointly solve scene layout estimation and global registration problems for accurate indoor 3D reconstruction. Given a sequence of range data, we first build a set of scene fragments using KinectFusion and register them through pose graph optimization. Afterwards, we alternate between layout estimation and layout-based global registration processes in iterative...
Optical flow estimation remains challenging due to untextured areas, motion boundaries, occlusions, and more. Thus, the estimated flow is not equally reliable across the image. To that end, post-hoc confidence measures have been introduced to assess the per-pixel reliability of the flow. We overcome the artificial separation of optical flow and confidence estimation by introducing a method that jointly...
In experimental fluid dynamics, the flow in a volume of fluid is observed by injecting high-contrast tracer particles and tracking them in multi-view video. Fluid dynamics researchers have developed variants of space-carving to reconstruct the 3D particle distribution at a given time-step, and then use relatively simple local matching to recover the motion over time. On the contrary, estimating the...
In this paper the dynamic compressed sensing (DCS) estimation of time varying underwater acoustic (UWA) channel is investigated. By modeling the time varying UWA channels as sparse set consisting with constant and time-varying supports, the estimation of time varying UWA channel is transformed into a problem of dynamic compressed sensing (DCS) sparse recovery. Employing the combination of Kalman filter...
This paper presents a solution to the Projective Structure from Motion (PSfM) problem able to deal efficiently with missing data, outliers and, for the first time, large scale 3D reconstruction scenarios. By embedding the projective depths into the projective parameters of the points and views, we decrease the number of unknowns to estimate and improve computational speed by optimizing standard linear...
A cyberphysical network of insect biobots or biological robots could aid first-responders for search-and-rescue applications in uncertain disaster environments. In such networks, the nodes are insect biobots equipped with miniature backpacks utilizing a system-on-chip. These applications demand fine-grained, real-time localization of the sensor nodes. In this paper, we use a combination of radio-frequency...
This paper provides an experimental result of non-contact vital sensing by a Doppler sensor for multiple targets. This is based on the signal processing scheme that is termed as differential of accumulation for real-time serial-to-parallel converter (DARS). To the best of authors' knowledge, there is no extant studies dealing with multiple targets with a Doppler sensor. In this experiment, we employ...
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