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In order to recognize human emotion, a three-dimensional (3D) emotion space model was established and used to identify the text emotional orientation visually and intuitively. An emotion dictionary contains informations of eight basic emotions, was built based on the emotion corpus. By using this emotion dictionary, emotion keywords which behave distributions of 3D structure can be projected into...
For social species nonverbal communication by assessment of emotion expression is crucial for building up and maintaining social structures. In humans, body language not only includes gestures but also a variety of facial expressions. Negative associated facial expressions, e.g. disgust, fear, anger call for a higher attentional binding due their evolutionary background, denoting directly personal...
In this paper, we use EEG signals to classify two emotions-happiness and sadness. These emotions are evoked by showing subjects pictures of smile and cry facial expressions. We propose a frequency band searching method to choose an optimal band into which the recorded EEG signal is filtered. We use common spatial patterns (CSP) and linear-SVM to classify these two emotions. To investigate the time...
Robots and agents are becoming increasingly prominent in everyday life, taking on a variety of roles, including helpers, coaches, and even social companions. A core requirement for these social agents is the ability to establish and maintain long-term trusting and engaging relationship with their human users. Much research has already been done on the prerequisites for these types of social agents...
Our project is a system to express emotions and record them on a long-term basis. In contrast to a lot of the research in the field of affective computing our project is not dedicated to enable machines to detect human emotions but to allow new input methods. This demo presents 'MyInnerLife', a physical input device to express and record emotions non-verbally.
The rapid development of information technology leads to extremely dynamic changes in various tools and technologies applied to the e-learning process. However, building computer devices or systems with the ability of responding to learner emotions is a challengeable task. Kansei Engineering, as a novel concept in the modern era of e-learning addresses the psychological feelings such as emotions,...
Although the relations between affects and posture were the focus of several studies in Psychology, their consideration in multimodal corpora research remains scarce. In this paper we survey related studies and propose a framework for studying affective postures by integrating knowledge coming from multiple sources such as literature, video corpora, motion capture data, artistic design, and perception...
This paper proposes an approach to generate emotional music using Interactive Genetic Algorithm. Performance rules are described by the KTH rule system. Different emotional expressions can be modeled by using selections of rules and rule weights. Interactive genetic algorithm is applied to optimize rule weights based on userspsilasubjective evaluation. Users can get their satisfied emotional music...
This paper presents a novel method for automatic evaluation of conversational agents. In the method, information about userspsila attitudes and sentiments to conversational agents and their performance are achieved by analyzing their general emotional engagement in the conversation and specific affective states, and interpreting them using psychological reasoning of affect-as-information. In the evaluation...
Based on the MIAUCE project's experience, this paper aims to explore the social, political and ethical meanings of the Facial Recognition of Emotions (FRE), and attempts to address a critical assessment ofFRE technologies.
Emotion identification has recently been considered as a key element in contemporary studies for advanced human-computer interaction. The achievement of this goal is usually attempted via methods incorporating facial expression and speech recognition, as well as, human motion analysis. In this paper it is attempted to fuse multi-modal physiological signals of the autonomic (skin conductance) and central...
Graphical expressions and artificial intelligence-driven (AI) game characters have been continuously improving, spurred by the astonishing growth of the game technology industry. Despite such improvements, users are still demanding a more natural gaming environment and reflections of true human emotions. However, the emotions that can currently be expressed are strictly limited because the facial...
Affective computing is attracting attentions as a popular growing field with many applications such as Kansei engineering, information retrieval and HCI. But until now the study of fine-grained theory of emotion is still a challenge. In this paper, a novel method to analyze emotion category is proposed according to the statistics of affective property in Dictionary of contemporary Chinese. These emotion...
Human's emotion decision includes fuzzy information, it is related to virtual human's inner variables and outer stimuli. Research on emotion model is still a meaningful subject in many fields. A fuzzy inference based emotion model is presented, we use fuzzy set to model emotion states by psychology and OCC model, reactions to objects and events are considered in a formal method, the demo experiment...
Emotion models for virtual human are playing important roles in modern computer games, intelligent virtual humans should behave human-like emotions. How to calculate emotion intensity is a very meaningful subject in the domain of emotion research. A cognitive architecture of virtual human is presented by psychology and neural science, it includes perception, emotion, mood, personality, motivation...
For humanoid robots that should assist humans in their daily life the capability of an adequate interaction with human operators is a key feature. A key factor for human like interaction is the usage of non-verbal communication. Therefore robots must be able to have some kind of emotions. These emotions mainly depends on the achievement of the goals of the interaction. Psychologists point out that...
A humanoid agent has been studied that is employing artificial intelligence and emotions to communicate with users not only with speech but also with gestures. In order for the agent to interact with users in a smooth way, the idea of transactional analysis is introduced from the field of psychology into the agent. This paper briefly describes the introduction of transactional analysis, followed by...
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