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We are developing a next-generation editable electronic textbook (e-textbook) education system called Gakuzai. In the Gakuzai system, an e-textbook is provided to teachers and students. In an e-textbook, users can remove (electronically hide) the unimportant parts of long descriptions, leaving only the important parts. This system will enable teachers to prepare documentation for their classes in...
This paper presents a new method for Computer Hardware Experiment teaching. Previous hardware experiments of computer is built on a computer connected to a hardware equipment locally, and then student operate the hardware devices on the switches, buttons, etc. to carry out experiments and verify the developed hardware code is correct. Such experimental methods have lots of significant limitations...
There are different theories to estimate cognitive abilities. Gardner proposed a model, where intelligence is defined by multiple fields instead of using one specific number. However, the characterization and automated evaluation of these fields are still open issues. If we can make standalone measurements in separate intelligence fields, the numerical modeling of the competencies is possible. Observing...
This article devoted to practical results of implementing wireless access to an educational network for students end employees in the SPO department of the ITMO University during 4 educational years. Experimental result shows how users deal with security whilst using their BYOD. Security and simplicity are two desirable but incompatible features that need to be balanced. Paper can help to find trade-off...
In this paper, the authors focus on the using of web applications in informatics education. Applications are part of a new model of learning in Discrete Mathematics course in the study program in Applied Informatics. The knowledge that students acquire in the subject are key. Learning and acquiring new knowledge is one of the priority skills for personal development of every person and thereby directly...
Educational Universities are gradually enhancing the traditional delivery mode towards blended learning, virtual classrooms and distance learning with the help of technology to reach the various demands of programs needed by people around the world. Learners are looking for specific programs of their interest, regardless of the location. Modern learning trends depend more on the technology and electronic...
In information age, carrying out network education is the most effective way for universal education and lifelong education. On a macro level, the status of network education development greatly reflects the development level of modern education of a country or a region. This paper introduces the design and implementation of a WebRTC based online video teaching system on android OS. This teaching...
Collaborative Universe for Sign Language (CoUnSiL) is a video conferencing environment for remote interpreting of sign language designed for use in higher education courses. The work is motivated by the lack of qualified interpreters capable of interpreting highly specialized courses at universities. Our ambition is to have a system that enables interpreting remotely to the same extent as on-site...
Curricula of the Universities and especially of the Universities of Applied Sciences should be, in the best case, developed in such way, that graduates' knowledge should reflect contemporary requirements of the industry, without to losing the assertion of universality as the central perspective of the higher education. This awareness is often identified, but in the real case, the organization of the...
In recent years, with the development of mobile computing technology, mobile learning based on smart phone and other mobile terminal is coming. Learners can study with their mobile devices at anytime and anywhere, which breaks in time and space constraints of traditional learning. Learners can take full advantage of spare time in life to do autonomic learning. This paper has explore the concept and...
This paper aims at the main problem of existing online teaching platform about lack of interaction and explores the construction and application of the SPOC (Small Private Online Course) online learning platform. The design and implementation of the SPOC platform based on Tencent Cloud are introduced from the technical level. On this basis, teaching practice and exploration in SPOC mode including...
The moving images are very effective in explaining how to sew clothes. This study aims to propose a new education method for dress-making utilizing Learning Management Systems (LMS) at universities. Specifically, the authors created the contents of moving images as the teaching materials for clothing, and distributed those utilizing LMS. Since there are no PCs for students in most of sewing practical...
The system model is built according to the Analytic Hierarchy Process. The evaluation tables filled by students and non-students are converted into a comparison matrix, where the weight of every evaluation item is calculated, according to the AHP respectively. After the consistency of these weights is checked, the weight of every item in the criteria hierarchy is worked out. Then the score of evaluated...
In the age of scientific development, people are becoming more and more dependent on mobile phones. The proposed mobile application is designed to reduce the manual work and ease out teaching and learning in academics. This method has been proposed in view of needs of both the faculty as well as the students of any college. Firstly, this application automatically mark the student attendance, stores...
The article introduces the reasons for realisation of the remote laboratory of computer networks which originate from the comparisons of the alternatives of working with the specialised networking hardware. These use the principle of virtualisation or simulation of such devices as an alternative for obtaining competencies from the area of computer networks. Due to this reason, this article discusses...
We have developed a screen sharing system to share contents between two persons, and applicable to one-to-one remote teaching. The screen of a PC at one side is shared with the screen of a tablet at the other side through the network to convey instructions from an operator to a collaborator. This system makes it possible to arbitrarily select a part of the screen of the PC at the operator side. The...
The Comprehensive Student Service Platform for institutions of higher education, an integrated management platform constructed based on unified development platform, unified database and re-arrangement of the “student business domain”, aims for realizing an integrated management of the student-oriented core business, fully covering the management of lifecycle business for students, from their registration...
In a sophisticated and coordinated cyber-attack $100 million has been stolen from Bangladesh's account. Attackers introduced malicious code remotely into the Bangladesh Bank's server, which allowed them to process and authorize the transactions. Advanced attack techniques poses threats to all web application systems. Cross Site Scripting (XSS) and Cross Site Request Forgery (CSRF) are two vulnerabilities...
This paper presents a platform for using digital games in an educational scenario — teaching in classrooms. The platform is based on the cloud gaming concept, whereby game content is delivered from a server to a client as a video stream, and game controls are sent from the client to the server. We shortly present the architecture of the solution and focus on the evaluation of the network performance...
A public cloud platform offers economy of scale, ease of management, and elasticity to solutions. In addition, regulatory compliance and security must be assured for solutions handling sensitive data, such as student and healthcare data. With the steep rise in data breaches at large enterprises, it is a requirement to emphasize the security, privacy, and compliance of cloud-delivered solutions that...
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