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We propose a data-driven, multi-view body pose estimation algorithm for video. It can operate in uncontrolled environments with loosely calibrated and low resolution cameras and without restricting assumptions on the family of possible poses or motions. Our algorithm first estimates a rough pose estimation using a spatial and temporal silhouette based search in a database of known poses. The estimated...
Medical imaging techniques such as X-ray, Ultrasound, CT and MRI scan are widely used for diagnosis. The 2D medical images from these scans are difficult to interpret because they can only show cross section views of a human body. Interpreting these images requires experts or trained professionals. Reconstructing 2D images into 3D models can help with the interpretation process. However, such model...
In this paper, we present a cross-platform environment in which handheld and desktop-computer users can collaborate with each other in a shared scene to accomplish physically realistic experiences during the course of interaction. In realizing the system, we: 1) exploit client/server architecture to connect user devices, where the server is responsible for maintaining and managing the virtual objects...
The fusion of stereo and laser range finders (LIDARs) has been proposed as a method to compensate for each individual sensor's deficiencies - stereo output is dense, but noisy for large distances, while LIDAR is more accurate, but sparse. However, stereo usually performs poorly on textureless areas and on scenes containing repetitive structures, and the subsequent fusion with LIDAR leads to a degraded...
Phase shifted sinusoidal projection patterns are extensively used in structured light systems due to their low decoding complexity and projection of only three frames per reconstruction. However, they require correct unwrapping of phase images to reconstruct depth accurately. For time varying scenes, it is important for the phase unwrapped results to be temporally coherent. In this paper, we propose...
We examine a new method of façade segmentation in a multi-view scenario. A set of overlapping, thus redundant street-side images exists and each image shows multiple buildings. A semantic segmentation identifies primary areas in the image such as sky, ground, vegetation, and façade. Subsequently, repeated patterns are detected in image segments previous labeled as "façade areas" and are...
Laser scanners are often used to create 3D models of buildings for civil engineering applications. The current manual process is time-consuming and error-prone. This paper presents a method for using laser scanner data to model predominantly planar surfaces, such as walls, floors, and ceilings, despite the presence of significant amounts of clutter and occlusion, which occur frequently in natural...
Multi-photon excited fluorescence microscopy was utilized to monitor the biochemical changes associated with the development of silk-based engineered constructs into functional adipose tissue. Based on the intrinsic fluorescence of NADH and FAD, cells within vascularized adipose tissue demonstrated significantly higher metabolic activity than cells in non-vascularized control tissue.
3D Time-of-Flight cameras are able to deliver robust depth maps of dynamic scenes. The frame rate, however, is limited because today's systems utilizing two-tap sensors need to acquire the required raw images in multiple instances in order to compute one depth map. These multiple raw images allow canceling out systematic errors introduced by asymmetries in the two taps, which otherwise would distort...
Depth image-based rendering (DIBR) is generally used to synthesize a virtual view in free viewpoint television (FTV) and 3D video. One of the key techniques in DIBR is how to fill the holes caused by disocclusion regions and wrong depth values. In this paper, a new hole-filling interpolation filter and a method of removing the boundary noise are proposed. The experiments show that the proposed hole-filling...
In recent years, there has been increased interest in characterizing and extracting 3D information from video sequences for object tracking and identification. In this paper, we propose a single view-based framework for robust estimation of height and position. In this work, 2D features of a target object is back-projected into the 3D scene space where its coordinate system is given by a rectangular...
DIDSON is a highly definition sonar which uses acoustic lenses to make images in dark, turbid waters where optical systems are ineffective. The acoustic lenses of it focus and form an acoustic image on the transducer array at the rear of the sonar. Then electronics convert that acoustic image into a digital image which can be displayed on a computer screen. The combination of high frequency sound...
Stereo vision refers to the ability to infer information on the 3D structure of scene from two or more images taken from different viewpoints. This paper describes procedure for depth map creating using rectified stereo images and segmentation algorithm belief propagation (BP). Very necessary steps to creating depth map are camera calibration and image rectification of the image pairs. Calibration...
This paper briefly summaries relation of camera configuration and extended stereo baseline to distortions that can be caused by camera shooting. The reasons, why to use these are also mentioned in the paper. Influence of nontraditional configuration of the cameras on the depth map generation of the 3D video content has been practically described and measured. Depth map dynamic range compression and...
Integral imaging, also known as holoscopic imaging, appears to be a promising approach for glassless 3D. This paper presents the general concepts of integral imaging and lenticular lenses, which are used in the image acquisition and displaying step. Special attention is devoted to the analysis of 3D holoscopic video compression considering its intrinsic nature of having a high cross-correlation between...
Currently, the price of digital camera is decreasing and many users afford to purchase it. The digital camera can be used for many applications. The digital camera can also be used for accurate measurement such as determination of three dimensional (3D) coordinates, production of accurate measurement and generation of 3D model of objects. However, the digital camera need to be calibrated to obtain...
Image matching is a fundamental task for computer vision. However, due to the local ambiguities induced by repetitive patterns in most of man-made objects or scenes, matching images of repetitive patterns is still a challenging problem even the viewpoint changes of them are not very large. This paper is primarily focused on the problem of matching images containing repetitive patterns and proposes...
The importance of haptic feedback is recognized by an increasing number of researchers in the virtual reality field. Recently, a volume-based haptic feedback approach has emerged. The approach samples the intersection volume between objects through the three axes in 3D space to render an accurate interaction force among objects. This paper presents a method to reduce the complexity of the volume-based...
Virtual Reality (VR) immersive environments are becoming more popular and of less cost, hence, VR labs are becoming a main part in any research that depends on visualization. This introduced the need to port many 3D desktop visualization applications to VR. Porting application GUIs can be a problem since original GUIs are 2D by nature and using them directly can obscure a large area of 3D viewport...
We present a novel technique implementing barehanded interaction with virtual 3D content by employing a time-of-flight camera. The system improves on existing 3D multi-touch systems by working regardless of lighting conditions and supplying a working volume large enough for multiple users. Previous systems were limited either by environmental requirements, working volume, or computational resources...
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