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In this paper, we collected online activity data from one million mobile users on the wireless network of a national carrier and analyzed a random sample of 7500 mobile users (generating 20 million online requests). We note that several interesting characterisitcs that make characterizing a real user's online activities challenging: a large volume of background activities, URL shortening and redirection,...
In recent years, augmented-reality (AR) has been attracting extensive attentions from both the research community and industry as a new form of media, mixing virtual content into the physical world. However, the scarcity of the AR content and the lack of user contexts are major impediments to providing and representing rich and dynamic multimedia content on AR applications. In this study, we propose...
In this paper, we present the Physical Web Browser project for web applications depending on the environment. At this moment, many of users all over the world visit websites using their mobile devices only. Any mobile device (e.g., smartphone) has sensors to capture the environmental information. This information (context) could be analyzed and used within the web applications. There are, at least,...
User interest acquisition facilitates customized service by figuring out user preferences in various areas, such as recommendation system and intelligence city. Mobile Internet enriches traditional user behaviors (such as who (user), when (time) and what (content)) by introducing where (mobility) into the analysis of user interest acquisition. However, user mobility is highly predictable, and user...
The overall aim of learning outcomes and competency based education is to improve the efficiency and effectiveness of higher education. It's important to track regularly student's competency acquisition so that the faculty can improve the teaching delivery and adapt the content accordingly. Student based self-assessment of competency tracking on a weekly basis aids faculty to intervene in course delivery...
Mobile technology has become a staple in our society. It plays a crucial and profound role inassisting learners (despite their level and age) in their leaning process using various apparatus and mobile devices (laptop, tablets …). This paper presents a new learning framework based on tablets. This solution has been developed and tested in Esprit "Ecole Supérieure Privée d'Igénieurie et de Technologies",...
Smart environments such as smart grid, smart transportation, smart buildings are upon us because of major advances in sensor, communication, cloud and other cyber-physical system technologies. The collective name for interconnected sensors, placed on "things" within fixed cyber-physical infrastructures, is Internet of Things (IoT). IoT enables cities and rural areas to become smarter and...
Self-Organising Network (SON) represent an approach to automate dedicated tasks for Operation, Administration and Maintenance (OAM) in mobile radio networks. With SON management, a multitude of simultaneously operating SON function closed control loops can be configured according to network context specific and weighted targets (objectives) for Key Performance Indicators (KPIs) by using different...
Telco operators started to apply the SDN technologies also in the design of Mobile Core Networks (MCNs). In this change towards SDNized Mobile Core Network, it is crucial to understand how conventional interfaces among different mobile network entities should evolve. The issues derived from this change have not been tackled by current research approaches. This paper presents the first initiative to...
A Human health control monitor system (HHCMSes) is a mobile medical application is used to detect continuous monitoring and manage the human body blood glucoses levels. HHCMS promises to give to extend the life period of human being. HHCMSes is a testing device very efficient to monitor the glucoses levels. Sensor can wear anywhere in our human body as like as wrist watches. A sensor connects to smart...
The convergence of Wi-Fi technologies and mobile devices present prospects to design and implement applications that will support learning on the move. Mobile learning (m-learning) is the study and practice of using mobile devices, such as smart phones, mobile phones, tablets, PDAs, MP3s and pocket PCs to support learning for anyone, anytime and anywhere. Through well-situated and flexible mobile...
Context based Mobile Information Catalog Surveillance is a mobile phone based communication application. This application will give the notification to the user whenever they want to communicate with their mobile virtually. This application proved to get the recent call logs details when you send a command as message to the Android mobile device. It is used on Business point of view surveillance and...
IMS (IP Multimedia Subsystem) contains a variety of services and information to better fit the needs and expectation of subscribers. Based on the fact that IMS subsystem contains huge amount of available services and that similarities between them are current, we should consider risks of discovering and exposing services that may not be well oriented to subscriber profile. Beside service information,...
The integration of heterogeneous wireless networks allows the mobile users to benefit simultaneously from the radio coverage of different access technologies (RAT: Radio Access Technology) and the diversity of applications. Nowadays, applications are becoming more and more critical in terms of Quality of Service (QoS) and dynamicity. Handover mechanism is responsible of guaranteeing the required quality...
Human activity recognition using mobile sensors is becoming increasingly important. Scaling up from individuals to groups, that is, Group Activity Recognition (GAR), has attracted significant attention recently. This paper investigates energy consumption for GAR and proposes a novel distributed middleware called GroupSense for mobile GAR. We implemented and tested GroupSense, which incorporates a...
Microinteractions provide small details that may have a big impact on user experience of a (software) product. There are many examples of successful implementation of microinteractions in traditional software products, such as cut & paste functionality. However, the increasing popularity of mobile and wearable computing devices increases its application area and provides new opportunities to discover...
Beacons are small Bluetooth low energy (BLE) signal emitting devices that can transmit data about their location, temperature, motion etc. Various startups have commercialized Beacon based applications, such as for tracking valuable items, micro-location targeting of people, micro payments etc. However, these applications are not customizable beyond the use cases they were designed to serve. We feel...
Mobile data offloading through WiFi is an essential requirement to reduce cellular network traffic. While extensive attempts have been made at mobile data offloading, previous studies have rarely addressed practical issues, such as dealing with diverse user contexts. In this paper, we propose a personalized data offloading scheme to provide maximum throughput within the cellular budget in daily life...
Existing research on implementing the mobile cloud computing paradigm is typically based on offloading demanding computation from mobile devices to cloud-based servers. A continuous, high quality connection to the cloud infrastructure is normally required, with frequent high-volume data transfer, which can have a detrimental impact on the user experience of the application or service. In this paper,...
The emergence of new communication technologiesand the latest generation of smart-phone devices, allow the userto continuously access the Web, at any time and from any locationwith different devices. The introduction of the user and hisenvironment in the research process is intended to solve theinformation overload problem and to increase the accuracy ofthe retrieval system. In this paper, we present...
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