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In this contribution we explore the challenges and opportunities of innovative mobile historical experiences in the domain of commemorative culture. We present two prototypes conceptualized and implemented for a mobile experience in this field, one as an experiment to apply gamification concepts in this domain, the other one in the utilization of AR technologies. We present first findings on critical...
In this paper we present an overview of two audience studies aimed at identifying museum visitors' attitudes, behaviours and expectations. In the framework of V-MUST. NET an interactive exhibition, named “Keys To Rome”, has been organized within the Imperial Fora Museum, Rome. Permanent collection has been integrated with a digital itinerary using computer graphics movies, natural interaction installations,...
This article leads the concept of data visualization into the huge amounts of news data, design and implements a system of News Data Visual System (NDVS). It is a news gathering, analysis, structured storage and visual analysis system. NDVS collects news data in the schedule time from seeds website by a web spider that written by java every day. The structured documents that processed and analyzed...
Industry and government organisations across the world increasingly use social media for Customer Relationship Management (CRM) activities that include communicating with customers about their services/products and distilling customer opinions for assessing their effectiveness. In this paper, we explore the exploitation of social media for CRM, and describe the development and functionality of VIZIE...
With the rapid development of social media and social strategies, firms have defined and applied an action plan in order to offer and to lure their customers. In this context, the internet has become the meeting place between companies and their targeted audience. Recent studies have shown us that customers are more likely to buy a certain product or service from a company they can follow or contact...
Enhancing brand awareness through online social networks is increasingly pivotal to business success. This paper is concerned with a hybrid paradigm for modeling, simulation and analysis of brand virality in social media. In particular, mathematical models and graphical animation are proposed and formulated to represent the spread and viral process of a brand over social Web and mobile networks. Simulation...
We present a novel strategy for tracking wavefields in weakly fluctuating media. Using frame theory, we expand the aperture sources using a windowed Fourier transform frame, expressing the field as beams emerging from a discrete set of exit points and directions in the source domain. We show that, extending the frame concept into the propagation domain, the beams themselves constitute a frame, denoted...
In this paper, we present the research in-progress, which aims to design a mobile application that can support social learning experiences in a game-like environment. Our research was mainly motivated by the fundamental dilemma in children and new media that the penetration of digital media in children's life poses both opportunities and risks. Adopting the key ideas of serious games, we have been...
The present work explores the value creation and co-creation like a system. The work proposes a co-creation model with systemic archetypes that allow the capture and measure of both potential and dynamic value. According to Service Dominant Logic, value creation in a collaborative way is based on the customer's experience, value in exchange and value in use, key aspects in this approach. A phenomenological...
This paper presents an overview and the first results of the FP7 MULTISENSOR project, which deals with multidimensional content integration of multimedia content for intelligent sentiment enriched and context oriented interpretation. MULTISENSOR aims at providing unified access to multilingual, multimedia and multicultural economic, news story material across borders in order to support journalism...
Photos are excellent means for keeping and refreshing memories. Digital photography, however, imposes new challenges for keeping photos accessible on the long run due to threats such as hard disk crashes, format changes, or storage medium decay. Safe long-term preservation, ensuring the longevity of photos, comes at a cost, suggesting a restriction of this investment to the most valuable photos. Therefore,...
We present IBM System G Social Media Solution, which includes a suite of applications designed for in-context monitoring, exploration, and analysis of social multimedia content as well as related people and network dynamics. Each individual application focuses on a unique aspect of social media data analysis in relevant context; collectively, they provide a comprehensive set of tools for exploring...
A smart city aims to improve urban functions and provided services, being often perceived as a living urban fabric, in which connected urban citizens, acting as active sensors, have the capacity to contribute even more efficiently to the spatial intelligence of cities. This “immaterial” dimension is related with the need that smart cities have to assess their citizen's feelings, perception and well-being,...
This article analyzes and compares the public value tests used by the public broadcasters in the United Kingdom (Public Value Test) and Germany (Drei-Stufen-Test). Both tests aim to assess the services performed in the new digital media. This paper's objective is to detail how the first two ex-ante tests work, finding the most important similarities and differences between them. It is also intended...
Digital video content via broadcast television, Internet and other content distribution networks provide limited interaction for fitness and wellness activities. The content delivery is one-way only and provides no personalization to the pace, programming and progress of the user's exercise routine. Furthermore, the content is to be viewed only on a screen which makes it awkward and incompatible with...
Personal cloud storage is rapidly gaining popularity. A number of Internet service providers, such as Google and Baidu, entered this emerging market and developed a variety of cloud storage services. These ubiquitous services allow people to access personal files all over the world at anytime. With the prevalence of mobile Internet and rich media on web, more and more people use cloud storage for...
The abundance of digital content requires cost-effective technologies to extract the hidden meaning from media objects. However, current approaches fail to deal with the challenges related to cross-media analysis, metadata publishing, querying and recommendation that are necessary to overcome this challenge. In this paper, we describe the EU project MICO (Media in Context) which aims to provide the...
The quest to transform the television viewing experience into a digital media service is happening thanks to the addition of companion screens to the TV. Multi-device experiences become more intuitive and easier to use federating cooperative devices. They also bring new creative opportunities to schedule and distribute interactive content synchronised with the TV programme through any connected screen...
Recent trends in online learning like Massive Open Online Courses (MOOCs) and Open Educational Resources (OERs) are changing the landscape in the education sector by allowing learners to self-regulate their learning and providing them with an abundant amount of free learning materials. This paper presents FORGE, a new European initiative for online learning and experimentation via interactive learning...
This study aims to reexamine some traditional usability principles in the context of social media. The instrument was based on 14 items of usability dimensions (i.e. learnability, flexibility, and robustness) proposed by Dix et al. [1], we employed exploratory factor analysis (EFA) to contextualize them into the suitability of social media usability. Using 54 responses from active users of Facebook...
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