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Universidade Júnior provides 11 to 17 years old secondary school pupils with the opportunity to get in touch with university life by offering an action packed variety of learning experiences during 5 weeks in July and September. This very busy and varied offer requires careful preparation which involves mentoring activities that are developed at two levels: between faculty and the junior tutors and...
Project based workshop on LED dimmer control with FPGA development kit, is aimed to increase practical skills for engineering students. Workshop consists of lectures and various laboratory works, which implements widely used industry tasks as examples, like indication with 7 segment display, serial communication, and specific timer module for PWM generation and proportional regulator for power converter...
Most modern contributions for flexible workflow management propose proprietary solutions or extensions of standard workflow execution engines to enable the required runtime control-flow deviations. This fact results from the widespread viewpoint that for the realization of deviations, manipulations should be performed directly on the concerned workflow model or instance. It is neglected that most...
During the winter quarter at RIT a group of professors implemented the initial Game Design course using ideas from Lee Sheldon's book “The Multiplayer Classroom”. At the end of the course my students took a survey and provided direct feedback about how well they thought the course had gone. Overall, the students had a positive view of the experience, however they did provide some surprising observations...
This paper presents a lot dispatching strategy to reduce the Wafer at Risk (W@R) on process tools, i.e. the number of wafers processed between two defectivity inspections. Due to the highly complex manufacturing process and the molecular scope of operations, defectivity inspections are critical for sustaining high yield levels of products. The novel dispatching strategy guides operators in selecting...
In 2009 an offshore campus was set up in Singapore by the School of Marine Science and Technology, Newcastle University. Three maritime engineering programs are delivered successfully with approximately 80 students graduating annually. With recent addition of other schools and new staff members to offshore campus, a staff exchange teaching model is initiated by a specialist team of staff with objectives...
While much has been written about collaboration in higher education, very little of it focuses on collaboration across educational institutions. This paper describes the experience of a project to share courses between two Australian institutions using a blended online and face-to-face course design. We discuss models that have emerged in the process. It was found that collaboration is most fruitful,...
Based on the Technology Acceptance Model (TAM) developed from the theory of reasoned action (TRA) and social psychology research by Davis (1989), this study models the use of the Internet-based modular object-oriented dynamic learning environment (Moodle) by students of the computer science department at Ming Chuan University (MCU), Taiwan. Apart from student demographics and background information...
In this paper, a motivational education for lecturing a science course in a university has been described. It is a system that maximizes student strengths by increasing students' self-esteem. The technique has to be taken on the faculty first and then to students. A case study of a Digital Circuits course which is conducted in English has been studied. It has been proven practically, as this technique...
Workshop scheduling change when orders of machinery enterprises change; on the contrary, when scrapped parts, equipment failure and understaffing occurs in workshop work process, feedback to production planning and management department in time is necessary such that the department can remedy the plan according to condition like inventory and assign it to the workshop. This article proposes a workshop...
This paper aims to give an insight into the importance of green ICT course in the curriculum of Master and PhD level studies. An attempt has been made to demonstrate its necessity, implementation issues and strategic plans to execute this course. General structural plans along with details of the course content are discussed in this paper. The course aims to provide a unified view of sustainable embedded...
The clumsy and the inconsistent web interface of spoken-tutorial.org impedes its use by creators, reviewers, users and workshop organisers. Based on the analytics, such as the traversal paths taken by the learner to access the content and the duration of time spent, and the informal feedback, we have created a new integrated interface for the spoken tutorials. Cluster analysis of usability studies...
This paper discusses the application of Extensible Learning Environment with Courseware Object Architecture (ELECOA), an extensible learner-adaptive system, to a collaborative learning environment. ELECOA is designed to provide a learning environment supporting both function extensibility and content reusability. To achieve this goal, ELECOA introduces the concept of a "courseware object",...
European Commission provides a number of instruments to support and facilitate research activities in Europe. Since their launch in 1984, Framework Program has been providing significant support in funding multi-disciplinary research and cooperative activities in Europe and beyond. Nowadays, it still remains to be an important source of funding to the UK & EU research base. Each EU project is...
Self-regulated learning (SRL) is a term that describes an individual's ability to learn how to learn. New pedagogical theories encourage teachers to motivate and support their students into achieving a high level of self-regulation in their learning. This paper reports on the preliminary findings of a survey that was conducted with educators in the UK and abroad, regarding their perception of SRL...
In non-formal settings, intrinsic motivation becomes a major issue to keep in mind when designing an educational game. To understand how to make motivating, entertaining and playful educational games, the Embodied Narratives technique has been used to co-design social games with children. This paper discusses the motivation of using this technique as well as some of the findings drawn from its application.
This paper is a pilot study for a combination of school knowledge and board game learning. We designed a digital board game based on textbook materials. And presented them with a set of educational equipment- Digital Learning Playground (DLP). We created a situational interaction learning in classrooms. In this research, the resulted data indicates the students¡¦ motivation, confidence and satisfaction...
The communication that we propose is based on the quality of the care ofthe teaching of transversal matter in the higher education (university) and the impact of e-learning on this issue which is crucial with regard to the teachings fluidity as well as the effect on the quality of the latter. We will try to show the interconnections between these two aspects and the effects brought by the Technologies...
The aim of the Tutorial Action Plan, designed in this experience, is to guide the students in the process of admission to the chosen degree and to the academic life. This Pilot Scheme of a Tutorial Action Plan (PS-TAP), at the Polytechnic University School of Jaén (PUSJ), has been designed following the guidelines of the University of Jaén (UJA) and the European Higher Education Area (EHEA) to support...
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