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Nowadays, many researchers focus on developing learning systems with personalized learning mechanisms to adaptively provide learning paths in order to promote the learning performance of individual learner. Meanwhile, finding a suitable learning path has become a crucial issue for learners who want to learn new things quickly and effectively. We propose a personalized learning path recommender in...
Computational work is a vital part of many scientific studies. In materials science research in particular, theoretical models are often needed to understand measurements. There is currently a double barrier that keeps a broad class of researchers from using state-of-the-art materials science codes: the software typically lacks user-friendliness, and the hardware requirements can demand a significant...
The overall objectives of the research performed in the iCollaborate Materials Science and Engineering [MSE] project are to measure if improvements in student learning outcomes, student engagement, and successful course completion rates are possible if the structure in a basic materials engineering course is transformed from primarily deductive practice to an Information Communication Technology (ICT)...
This paper describes our continued work in creating a set of narrated dynamically worked-out problems and the team based in-class problem solving for the Electric Circuits students to improve their problem-solving skills by understanding the key concepts and the way that they should be utilized in solving circuits' problems. The dynamically worked out problems, consists of problem solution annotated...
In this paper, we present our experience, findings, and lessons learned from conducting a one-week Alice summer computing workshop for K-12 teachers. Our workshop focuses on using Alice, a 3D programming environment, to introduce computing concepts to K-12 teachers in all subjects so that these teachers can pass on their knowledge and inspiration to their students. During the workshop, the teachers...
Computer games have been accepted as an engaging and motivating tool in the CS curriculum. However, designing and implementing a playable game is challenging and is best done in advanced courses. Games for mobile devices offer the advantage of being simpler and, thus, easier to program for lower-level students. By exposing these students to a wide range of advanced topics, we can demonstrate to them...
This work in progress explores the landscape of computing learning resources and environments found on the web together with teaching and learning materials that can facilitate the integration of “computational thinking” into the K-12 classroom. In specific, this paper focuses in finding and describing existing learning environments that integrate computational thinking into a STEM discipline together...
I juxtapose testimony and research to take notice and illustrate the kind of intervention in the Política Nacional de Informática (P.N.I.) carried out in 1979 by a group of military officials who were members of the Serviço Nacional de Informações (S.N.I.) - the political police of the military dictatorship that ruled Brazil from 1964 to 1986. Very specifically, I focus on an episode: that group of...
In our Operating Systems course we make available in advance the lecture slides and lab sessions material. The slides are built paying attention to present the key ideas and with embedded links to sites in the Web where the topic is covered in greater detail. We also provide the corresponding excerpts of selected textbooks. Following the download activity and paying attention on what our students...
The computer language and compiler COMIC was developed at the Instituto de Cálculo (IC), Facultad de Ciencias Exactas y Naturales de la Universidad de Buenos Aires (UBA FCEyN) during the years 1965 and 1966. The context where this experience took place, which today is considered the first of its kind in Argentina, deserves special attention: the isolation of the IC at that time, the reverse engineer...
Exploration of 2-D images is a challenging problem in computer haptics and research has primarily been focused on the exploration of restricted types of images, e.g., maps or mathematical curves. In contrast, this paper describes the design and implementation of a system for the haptic exploration of general photographs. We transform the photograph to a set of contours which are then rendered as three-dimensional...
Several studies conducted at Sri Lankan universities since 2004 in integrating web-based learning and interactive computer aided language learning in English as a Second Language and foreign languages proved to be most successful in enhancing student performance, broadening world knowledge, increasing interest and motivation in autonomous learning. One fifth of the 20 million population of Sri Lanka...
The progress of internet and communication technology has called for changes in College English teaching mode. The traditional teacher centered method can't keep up with the society. The 21st century needs people who are autonomous learners. Consequently, teachers have the responsibility to implement internet and communication technology into their teaching and involve developing student's learning...
Personalisation is a key property for Business-to-Customer services, as well as for other types of applications, such as e-learning and information systems. Expert systems are used to personalize websites successfully in e-commerce. The aim of this paper is to integrate a Java Expert System Shell called JESS to a Learning Management System (LMS) to achieve the idea of personalization by applying JESS...
Incorporating culture in the foreign language classroom is a major challenge to teachers due to geographical distance and lack of contact with native speakers. The teaching material available does not necessarily meet the requirements of learners from a particular country or a region. This paper presents results of using material developed for teaching German as a foreign language in Sri Lanka including...
Classroom interactivity is today considered to be one of the most important preconditions for successful lecturing. It is also often considered to be the main drawback of learning from lecture captures. In this article, the issue of live lecture and lecture capture interactivity is addressed from the aspect of students' question posing. During several lectures, students were asked to write down all...
We investigate the practical effectiveness of a theoretically sound algorithm for dynamic difficulty adjustment in computer games: Firstly, we show how the partially ordered set master (Posm) algorithm [11] can be incorporated in board games, taking checkers and Chinese chess as examples. Secondly, we describe an empirical study of (i) Posm on checkers against synthetic opponents of varying strength,...
This paper presents a new pedagogical teaching model for foreign language learning. The effect of implementation of mobile-based blended instruction in classroom on the learners' attitude of learning a foreign language will be examined. Our blended learning model is defined as the combination of face-to-face lecture, pair work and collaborative practice, and individual-level shadowing and feedback...
Computer games are widely used to improve student motivation and engagement in Computer Science courses. The process of design and implementation of a playable game, however, is a challenging task and is best accomplished in upper-level courses. Mobile games, on the other hand, are simpler and, thus, easier to program for students in lower-level courses. By exposing these students to a breadth of...
The composite molding process design systems are developed on specific manufacturing resources or specific environment whenever at home and abroad, which enjoys a poor versatility. We built the system structure and flow for composite process integration framework after the computer-assisted resin transfer molding software has been developed. Then, studied the template-based data structure and established...
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