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The proper education of engineers will be crucial for the continued development of cloud technologies. We have developed a cloud called edubase Cloud for information technology education. In this paper, we discuss how edubase Cloud supports cloud educational materials through a case study and how effective it is for educating cloud engineers.
This presentation describes the teaching experience in a course on Sensors Electronics following the criteria of the Erasmus Mundus Masters and applied to International Master in Materials and Sensor Systems for Environmental Technologies given at Universitat Politècnica de Valencia. The main teaching challenge was to provide a course of clearly electronic content to students from any related field,...
Today, the rapid development of technology and Internet use has become widespread. In addition, the use of internet in education has become mandatory. The advantages provided by distance education, distance learning educational opportunities regardless of time and place has become attractive. Web-Based Training, Distance learning and remains popular. The purpose of this study is to examine the affects...
This paper presents an educational experience based on collaborative learning techniques. As its central activity, students participated in the resolution of a potential end of semester examination. Furthermore, in addition to the typical strategies of this didactic methodology, and also as an important part of this experience, transversal competences, such as oral and written communication, have...
Design education is one of the most creative topics and themes in Higher Educations and Trainings. Students of the design education course also need to learn both of knowledge and techniques, the former is necessary to design some objects and the latter are essential to utilize tools as well as equipments. It is important to provide not only knowledge but also techniques in efficient and effective...
E-learning is about bringing education to people instead of bringing people to education. It involves the delivery of contents, courses and training via electronic media such as the Internet and intranet. E-Learning provides just-in-time training delivery as well as flexible access to lifelong learning. It can help organizations re-train their staff and motivate individuals to upgrade their skills...
Mobile devices are becoming indispensable tools for many students and educators. Mobile technology is starting a new era in the computing methodologies in many engineering disciplines. Students and scientists are becoming more interested in learning how to develop their own applications on mobile platforms. This paper presents an innovation in teaching and learning principals of Android-based Java...
Teachers are significant asset for education in a country. They are spearhead of educational success and regarded hold important role in achieving education's goal. The success of the students is much more influenced by their teachers. Therefore the teachers are required to have good quality, good moral and enough knowledge to be role model for their students. However, with geographical condition...
How can the CS education community shift to teach more parallel and distributed computing (PDC) soon enough to prepare its graduates for their careers? The CSin Parallel project implements strategies that would accomplish such a shift. An Early Adopter project to correlate CSin Parallel materials and NSF/TCPP Curricular Recommendations is described. Citing research on scalability of innovations, such...
This paper proposes a role-playing game model with mobile learning (MRPGL) platform, which is an extension of the previous KBIC (Knowledge-Based Intelligent Classroom) system. In addition to the six layers of KBIC structure, MRPGL owns an extra seventh layer game map. The formal definitions of agents, learning activities and learning materials are constructed upon the coordinates of game map. A web-based...
Integrating games into learning process can be summarized into three approaches: (1) Using multimedia technologies to content presentation for edutainment purpose, (2) repurposing commercial off-the-shelf (COTS) games to assisting in learning for educational purpose, and (3) a hybrid way to design specific games that seeks a balance between fun and educational content. In this paper, we propose a...
Creating entertaining and educational books not only requires providing visually stimulating content but also means for students to interact, create, and express themselves. In this paper we present a new type of mixed-reality book experience, which augments an educational coloring book with user-generated three dimensional content. We explore a “pop-up book” metaphor and describe a process by which...
As more and more undergraduate students act as voluntary tutors to rural pupils after school, there is a growing need for a resource repository to support tutors during their tutoring process. However, when tutoring resources are not text-based, such as a clip of Flash animation, the technology of conventional information retrieval cannot be simply applied to retrieve these resources. Therefore, we...
The purpose of this study was to evaluate the effectiveness of using procedural scaffoldings to enhance group discourse levels in a paper-plus-smart phone learning context. Sixty undergraduate and graduate students enrolled at a four-year university in southern Taiwan participated in this experimental study. All participants used built-in camera smart phones to learn new knowledge by scanning QR codes...
Open Educational Resources (OER) are important for the expansion of ubiquitous learning. Open licensing of learning components is a precondition for supporting anytime, anywhere learning, whether the lessons are arranged as text, multimedia, videos, applications, games or in other electronic formats. The obstacles presented by proprietary materials impede ubiquitous sharing of knowledge with the use...
We propose a learning support system with a robot for asynchronous learning. The proposed system consists of a teacher, a user, a robot, a personal computer, an educational material, and a web camera. In asynchronous learning, the timing to provide the supports such as hints and answers in learning is one of important factors. Here, we endowed a robot with this roll on the timing estimated by extracting...
An Intelligent Tutoring System is helpful for the users who want to undertake a learning process. This paper presents an intelligent tutoring system based on learning agent and knowledge agents to improve the learning and teaching process of the tutoring session. The agents involved are knowledge acquirement agent, knowledge sharing agent, knowledge maintenance agent and learning agent. The knowledge...
This paper introduces activities of an advanced measurement and control engineer. The activities range from basic to extended ones. The basic ones correspond to activities as a leading engineer of measurement and control in a company, which are basically common to all corresponding engineers. On the other hand, the extended activities would vary from engineer to engineer. So, as an example, the author's...
One of the weaknesses in augmented reality (AR) scenes is that, most of the times, the virtual model lacks realism and is not integrated sufficiently into the scene to be credible. The problem lies in lighting conditions differences from real environment and virtual objects superimposed. This problem takes on special significance indoors, to visualize interior design proposals, because a non-integrated...
Anyone who has gone to a college or a high school in the last decade (or more) probably knows what the eLearning is. With the rise of Internet and affordable Internet-capable devices, lots of universities and schools provide even more eLearning materials than the classic ones. With the rise of smartphones and tablets the trend has gone mobile. Therefore, several millions pages of educational material...
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