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Content creation and management is an inevitable part of teaching a course. This paper describes a novel way of handling this problem using Org-mode, a recently created text based information management tool being used within the Emacs user community. We list certain desirable features, specially for the purposes of computer science courses, such as support for collaborative development and literate...
Indigenous knowledge is the basis for many remote, rural, and marginalized communities in society and as such, is an important component in the educational development of members within these communities. Due to many reasons, including colonization, a lack of understanding by hegemonic societies, and disparate knowledge systems (for example, orally based), there is a risk of this knowledge disappearing...
To improve education, teachers need to apply strategies based in research on how people learn, and then use technology and other means to leverage these strategies to meet the needs of an ever growing population. This paper briefly surveys proven approaches for active learning, and describes initial efforts to analyze activities to identify reusable patterns that could help researchers understand...
Intelligent Tutoring Systems are systems which provide direct customized instruction to students. An Intelligent Tutoring System consists of four modules. This research concentrates on two of the modules, namely, the Tutoring Module and the Expert Module, analyzes tutoring systems which contribute to the design of these modules. The study identifies the issues which have not been addressed in previous...
There is a significant dearth of time and qualified teachers to make 200 million adult illiterates of India spread across 22 Indian Languages literate and it would take massive effort to address the scale and variety challenges. In this paper, we summarize four and half years of our experience of analyzing and improving a decade-long technology to adult literacy problem. Based on this experience and...
We present a learning model labeled "conversational learning" which roots are based on education theory fundamentals. We develop a classroom environment based on a set of profiles that facilitate the deployment of conversational learning patterns. We formalize design patterns as conversational learning guides based on standard learning design principles to facilitate a creation by reuse...
The Educational Virtual Environment for Mathematics (EViE-m) is a virtual reality platform which supports mathematics education. By answering multiple-choice questions of various levels of difficulty, users gain access to VR world elements such as buildings and technology trees in order to construct organized virtual cities. The platform rewards users' ability/dexterity by providing access to even...
This article presents the use of remote experimentation laboratories integrated with 3D virtual worlds and their application in the school context. The use of this educational tool is designed to complement the teaching and learning. Using technology in teaching to promote learning beyond the classroom. The remote experimentation has been configured as an alternative to promote this learning supplement...
Augmented Reality (AR) for academic purposes is growing in the same upward direction as the expansion of smart multimedia into education and lifelong learning. This paper reports on an AR curriculum materials research and development project which employs storytelling as a teaching technique in a blended learning environment for Grade Three students in Bangkok learning English. It involved an AR 3D...
The field of educational technology considers the research of new models as well as the experimentation of new methods as one of the greatest challenges for educational designers. How can educators reach the Millennial students and provide a productive and engaging learning environment? Guided learning activities, like digital storytelling, help learners bridge the gap between the real context and...
Learning outcomes are statements that should accompany any type of educational material intended for lifelong learning. These statements deliver important information, which works as an indicator for students in the process of learning. However, in order for this information to be further utilizable within the context of intelligent e-learning applications, a more fine-grained definition and structure...
Problem-based learning lab sessions shape a demanding environment, both for students as well for the teaching staff, due to the additional support required. This applies particularly to overcrowded classes. Under these conditions, some aspects do not perform well, like the efficiency of the provision of feedback and the orchestration of the session, jeopardizing the effectiveness of the learning activity...
Educational games have been proved to be learning environments that are more in correspondence with new generation of students since they can provide successful learning and motivate students in their learning process. In this line, several studies describe the main factors that games should have in order to design engaging learning experiences. Taking into account these factors, this paper presents...
As a result of ICT development and the increasingly growing use of the Internet in particular, practices of language teaching and learning are about to evolve significantly. Our study focuses on the Arabic language, and aims to explore and evaluate Arabic language learning websites. To reach these goals, we propose in a first step, to define an evaluation model, based on a set of criteria for assessing...
Web-based technology assisted teaching project was initiated at our Institute to overcome difficulties experienced due to increased number of enrolled students at the institute. We demonstrate that the pilot project initiated to improve teaching methods used for Computer Science and Information Technology degree programs at Faculty of computing, Information Systems and Mathematics have been running...
The plasma focus device heats and compresses the pinch plasmas to very high energy density (∼1−10×1010 J/m3) because of intense self-generated magnetic field owing to high current electrical discharge. The high energy density pinch plasma in a plasma focus is a well known multiple radiation source of ions, electron, soft and hard x-rays, and neutrons, which has found several applications in variety...
Many people take it for granted that the college English teaching mode for “leaner autonomy” is nothing but to ask students to learn to self-study with the student-centered class teaching. In fact, the scientific college English teaching mode for “leaner autonomy” is not just the case at all. It is the product of modern high technology and the embodiment of the theory of “leaner autonomy” in college...
A model of intelligent tutoring systems with emotional pedagogical agents is presented in this paper, and the functionalities of the key components of the system are described. To improve the interaction between learners and the system, a kind of emotional pedagogical agents which can deduce users' emotional statues, is introduced in order to improve pedagogical effects. The emotional pedagogical...
This paper is the third in a series of papers describing the teaching modules used in an oral communication course at MIT called 6.UAT. This course is offered in the Department of Electrical Engineering and Computer Science (EECS), the largest department at MIT, and is required for all EECS undergraduates. The third module is centered around an oral presentation assignment that introduces students...
The use of laboratories in Engineering Education at universities is an adequate opportunity to implement experiential and research based learning - e.g. in material sciences. Within these laboratories the students have the chance to do own experiments and by that gain own experiences in their learning processes. Recently finished research projects - e.g. like the PeTEX project done by universities...
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